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September 22nd, 2007, 09:41 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Captain Kwok\'s Space Empires Nova
Regarding the hull sizes:
I fully endorse using a system in which
A) Build cost = Size ^ 2
B) Total maintenance cost = Size^0.5
The practical result being that you can maintain 11 "size-1" frigates (total tonnage=11) at the same cost as 5 "size-5" (total tonnage=25) battleships.
But you can build 25 of those frigates for every 5 battleships.
Losses are quicker to replace with small ships, but you can field more tonnage if you spend the time and money on bigger ships.
As a bonus, you can provide all the hulls without tech requirements and still be confident that all of them will be used at some point during the game by the players.
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Things you want:
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September 23rd, 2007, 01:48 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Captain Kwok\'s Space Empires Nova
Are you planning on incorporating any SEIV Proportions style facilities? I always enjoyed that mod simply for the fact that the home planet was really precious and it took forever to get new planets to become valuable assets to your empire that really hurt if they were lost.
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September 23rd, 2007, 07:01 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Captain Kwok\'s Space Empires Nova
Have you ever tried playing proportions online ?
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September 23rd, 2007, 07:20 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Captain Kwok\'s Space Empires Nova
Looking forward to it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 23rd, 2007, 08:13 AM
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Corporal
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Join Date: Feb 2005
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Re: Captain Kwok\'s Space Empires Nova
It does indeed look very promising.
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"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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September 23rd, 2007, 01:59 PM
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Sergeant
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Join Date: Jun 2004
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Re: Captain Kwok\'s Space Empires Nova
Awesome, can't wait. Really like the ideas of expanded weapons , more components, and less retrofitting.
Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
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September 23rd, 2007, 02:09 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Captain Kwok\'s Space Empires Nova
Quote:
Spectarofdeath said:Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
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Those are used in the Balance Mod. Check the Components file to see which weapons use them. Some are ruins, others are racial weapons. 
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September 23rd, 2007, 02:00 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Captain Kwok\'s Space Empires Nova
I don't want to drop things as slow as PvK's Proportions mod, just to curb the expansion rate a bit. I'll be focusing on smaller things, like reduced population modifiers and supplementary facilities to boost production rates.
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