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  #1  
Old September 22nd, 2007, 09:41 PM
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Default Re: Captain Kwok\'s Space Empires Nova

Regarding the hull sizes:
I fully endorse using a system in which
A) Build cost = Size ^ 2
B) Total maintenance cost = Size^0.5

The practical result being that you can maintain 11 "size-1" frigates (total tonnage=11) at the same cost as 5 "size-5" (total tonnage=25) battleships.
But you can build 25 of those frigates for every 5 battleships.
Losses are quicker to replace with small ships, but you can field more tonnage if you spend the time and money on bigger ships.

As a bonus, you can provide all the hulls without tech requirements and still be confident that all of them will be used at some point during the game by the players.
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Old September 23rd, 2007, 01:48 AM
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Default Re: Captain Kwok\'s Space Empires Nova

Are you planning on incorporating any SEIV Proportions style facilities? I always enjoyed that mod simply for the fact that the home planet was really precious and it took forever to get new planets to become valuable assets to your empire that really hurt if they were lost.
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  #3  
Old September 23rd, 2007, 07:01 AM
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Default Re: Captain Kwok\'s Space Empires Nova

Have you ever tried playing proportions online ?
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Old September 23rd, 2007, 07:20 AM
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Default Re: Captain Kwok\'s Space Empires Nova

Looking forward to it.
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  #5  
Old September 23rd, 2007, 08:13 AM
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Default Re: Captain Kwok\'s Space Empires Nova

It does indeed look very promising.
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Old September 23rd, 2007, 01:59 PM

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Default Re: Captain Kwok\'s Space Empires Nova

Awesome, can't wait. Really like the ideas of expanded weapons , more components, and less retrofitting.

Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
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Old September 23rd, 2007, 02:09 PM
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Default Re: Captain Kwok\'s Space Empires Nova

Quote:
Spectarofdeath said:Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
Those are used in the Balance Mod. Check the Components file to see which weapons use them. Some are ruins, others are racial weapons.
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Old September 23rd, 2007, 02:00 PM
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Default Re: Captain Kwok\'s Space Empires Nova

I don't want to drop things as slow as PvK's Proportions mod, just to curb the expansion rate a bit. I'll be focusing on smaller things, like reduced population modifiers and supplementary facilities to boost production rates.
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