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Old September 23rd, 2007, 10:47 PM

Raapys Raapys is offline
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Default Re: OT: Building a new computer...

I don't think your approach to SEV multi-threaded would work. You could have one core per AI, but that doesn't help you any because the AIs do their turns one after the other, with their decisions being made depending on the previous AI's actions that turn. The same is true with combat; you can't resolve other parts of the game while processing combat because the other parts are dependant on how each combat is resolved. You end up with cores just having to wait for other cores to finish before they can do their work.

At any rate, they're getting better and better at finding ways to thread the applications, and since they've pretty much reached the clock limit with the current base-technology, more cores is the best way to go until someone 're-invents' the computer for a more optmized and streamlined design. There's too many bottlenecks 'improvisations' in our current systems.
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