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View Poll Results: Do you think that MA Ulm is underpowered?
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Yes
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52 |
85.25% |
No
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9 |
14.75% |
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September 25th, 2007, 08:31 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Some more tests.
I propose in the next team game, we put EA Ulm on the same team as EA Niefelheim, and see who's laughing now  .
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 25th, 2007, 09:59 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Some more tests.
someone who thinks ma ulm is "not so bad" sign up to play them in the Evermore game.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 26th, 2007, 12:25 AM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
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Re: Some more tests.
Note that there is another variable too. Even the most pathetic race, if played agianst, say, me, would win easily.
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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September 26th, 2007, 02:01 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
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Re: Some more tests.
Hey i played MA Ulm in Perpetuality, and i managed to be the second eliminated. Not the first!
A real victory.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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September 26th, 2007, 04:30 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
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Re: Some more tests.
Velusion, that is a strange argument. You should look on how many extra items it gives.
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September 26th, 2007, 09:33 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Some more tests.
Yeah Vel, the thing is it's not so much how many gems it saves, its the utility of it. Things that cost 5 gems cost 2 gems under the forge for most nations (usually not worth a hammer to bring it down to 1 for low end items). One way to look at it is that Ulm only saves two gems (cost of 3 down to 1) - no big deal. The other way to look at it is Ulm saves 50%, you'll be able to crank out *twice* as many items. On 10 gem items (a lot of mainline SC gear) assuming you do use hammers the price for most nations is 3, for Ulm it's 2. A saving of 1 gem isn't huge, but it does translate into 50% more equipment. The strength of Ulm's forge bonus is not that they save a couple more gems on rings of wizardry, it's in mass producing mainline equipment. Plus, the forge amplifies their forge bonus in another way - it gives their smith's a wider reach of items to forge. Chainmail of displacement, starshine skullcaps, gate cleavers, winged boots, lucky coins, robes of shadows, and crystal coins can now be mass produced with no boosters, and with a couple boosters and a few bootstrapping empowerments there's not much you can't hit.
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Baalz good player pledge
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September 26th, 2007, 09:49 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Some more tests.
Yeah but it is so easy to take that equipment away from Ulm.
That is the added bonus of starting near Ulm. Easy capital and you likely get some free hammers.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 26th, 2007, 02:52 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Some more tests.
Quote:
Baalz said:
Yeah Vel, the thing is it's not so much how many gems it saves, its the utility of it. Things that cost 5 gems cost 2 gems under the forge for most nations (usually not worth a hammer to bring it down to 1 for low end items). One way to look at it is that Ulm only saves two gems (cost of 3 down to 1) - no big deal. The other way to look at it is Ulm saves 50%, you'll be able to crank out *twice* as many items. On 10 gem items (a lot of mainline SC gear) assuming you do use hammers the price for most nations is 3, for Ulm it's 2. A saving of 1 gem isn't huge, but it does translate into 50% more equipment. The strength of Ulm's forge bonus is not that they save a couple more gems on rings of wizardry, it's in mass producing mainline equipment. Plus, the forge amplifies their forge bonus in another way - it gives their smith's a wider reach of items to forge. Chainmail of displacement, starshine skullcaps, gate cleavers, winged boots, lucky coins, robes of shadows, and crystal coins can now be mass produced with no boosters, and with a couple boosters and a few bootstrapping empowerments there's not much you can't hit.
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I wasn't arguing that Forge wasn't awesome... I don't see why it's any more helpful to Ulm than any other Nation.
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September 26th, 2007, 02:46 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Some more tests.
Quote:
Folket said:
Velusion, that is a strange argument. You should look on how many extra items it gives.
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Ok... it will give more gems to a non forge nation than a forge nation (like Ulm).
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