.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old September 26th, 2007, 12:29 AM
MrToxin's Avatar

MrToxin MrToxin is offline
Corporal
 
Join Date: Oct 2006
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
MrToxin is on a distinguished road
Default Re: Infinitech Mod Starting

Mr. Junkie, those are some fine ideas. Actually, some of them were already planned but others I'm most likely going to use. I did plan on having Farms especially provide supply with miners providing some ordnance (hey, it's amazing what you can do with scrap metal, duct tape, and chewing gum) but then have more developed or specialized things making more. Like, a Military City being able to distribute absurd amounts of stuff to warships in the area, as it provides the infrastructure.

As for the population, I'm going with another "diminishing returns" situation. The thing is, as more and more people occupy a planet, more and more of them spend time running the infrastructure, maintaining the buildings, and making art and such. Less people are actually producing. That being said, you pretty much need the bonuses from a populous planet to build enormous ships quickly enough to be useful. Just another choice for the empire to make....

That open air/domed city idea is actually pretty stellar. I had planned on arcos with the orbital habs idea, but as for domed cities...wow, that's just cool.

Anyway...giving every building storage space goes back to the whole infrastructure idea. My experience has been that pretty much every building ever has storage space. Why not apply that to a game? Allow mines to store minerals to some degree, though not nearly as much as a dedicated storage yard. I always did like the idea of being able to have savings that can be liquidated as the situation requires.

In general, though, supply and ordnance are things I planned on really tinkering with. I do envision things like, say, a home system being able to distribute more supplies around remotely than a fleet could ever possibly use, while things struggle further off, with reserve supplies in the ship being meant for expeditionary forces. That also allows "home guard" style designs that have little storage but aren't likely to run out because they never do leave home.

So...got anything else for me?
__________________
I'm sewage flavored.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.