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September 26th, 2007, 01:21 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Dispel Own Global Enchantment
Funny story about trying to dispell my own spell:
Playing EA Mictlan and I've got Astral Corruption up. I've got a ridiculous blood income, so I figure I'll put up BoT and stick boots of youth on all my guys. I cast it with a vampire lord so that it won't be immediately dispelled due to a doom horror killing the caster (immortal vampire immediately respawns, keeps the enchantment up).
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Oh crap, boots of youth don't protect against BoT
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Double oh crap all my mages are old and dying like flies
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Tripple oh crap, I not only have to get this caster all the way from my capital into enemy territory, I also have to get him out of my dominion which I've recently been pushing with blood sacrifices!
So I get him all the way over to the edge of my (large) dominion, hemorrhaging mages the whole time. I tell him to attack the first enemy province he can reach...only to have my opponent coincidentally teleport in to attack the province from which I was attacking - inside my dominion! Stupid count now respawns all the way back at my capital. I get him all the way over to the edge *AGAIN* and attack as fast as possible - but the damn enemy PD makes a bad moral roll against the count's fear aura. OMFG WON'T THIS GUY DIE! Finally did kill him after that, having already lost most of my mages. 
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September 26th, 2007, 03:23 PM
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Major General
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Join Date: Sep 2006
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Re: Dispel Own Global Enchantment
Thats very funny Baalz.
Sometimes I have found you can be too clever for your own good, at least I can.

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September 27th, 2007, 03:22 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
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Re: Dispel Own Global Enchantment
I have a n00b question... I was playing a big game the other day and my global enchantments were being dispelled when I cast a new one. I had 3 globals with one commander and when I tried to cast a fourth one one of the older ones would dispel and the new one would substitute it.... :S
1. Is there a limit to the amount of globals a nation can have?
2. Is there a limit to the amount of globals a commander can have?
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September 27th, 2007, 03:29 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Dispel Own Global Enchantment
There is a cap of 5 globals total that can be up for all nations at any one time, are you running into that?
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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September 27th, 2007, 03:50 PM
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Major General
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Join Date: Sep 2006
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Re: Dispel Own Global Enchantment
It would be great if when setting up a game you could specify 5 or 10 or 20 globals.
I think 5 is too low a cap given there are approx. 40'ish globals you can put up.
Just think of the fun...
Any chance at all this could be implemented in some way? I know Dom4 is unlikely but could Johan be persuaded to change it if possible for a future patch?
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September 27th, 2007, 06:20 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
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Re: Dispel Own Global Enchantment
OOOOOOOOOOOOOOOOoooooooooooohhhhhhhhhhhhhhhhh..... ..
I see... I need to start reading the manual 
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September 28th, 2007, 03:29 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
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Re: Dispel Own Global Enchantment
Another dispel question.... Can I dispel an enemy's global enchantment by casting it myself but with more gems? or do I need to dispel it first and then cast it?
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