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  #1  
Old September 27th, 2007, 11:12 AM

thejeff thejeff is offline
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Default Re: Clandestine Expansion

If you've got assassins that can handle regular commanders, either as is, or with minimal gear (skull earring?) it can be useful.

Not as your only expansion, but to mop up provinces while your expansion army is moving off in another direction.

The main cost is not building mages for early research.
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Old September 27th, 2007, 12:26 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Clandestine Expansion

Skull Earring is quite effective for most level five indies.
Even a Mujina can take out an indie Knight commander long before you can afford the resource loss of your infantry- just see if you can place them back a little. And if you take out all the leaders, then all those knights will flee.

Otoh, a priest kills you and picks up the Skull Talisman? No more assassination.

Not optimal expansion, but it can be a cost-effective way to weaken a key province. Until you've got a spare castle up, though, or are surrounded by unusually difficult independents (e.g. barbarians and an archer free nation), it's often an ineffective use of your commander recruit time.
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  #3  
Old September 27th, 2007, 07:44 PM
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Humakty Humakty is offline
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Default Re: Clandestine Expansion

EA abysia has remarkable assassins, with flight and good stats, easily thuggable . I recommend them to people who love covert ops.(avoid like hell those MF priests)
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