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September 27th, 2007, 03:29 PM
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Private
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Join Date: Jun 2007
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Opossum - Game for new/newish players (recruit
i'm going to be out of town until 10/3, can we delay until then? this is the "busy" part i was talking about in my PM
[if not just kick me out of the game and i can pick the next one]
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September 28th, 2007, 10:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Opossum - Game for new/newish players (recruit
Okay, in that case we'll start on the 3rd October. Hope that's okay with everyone.
This is actually something of a relief for me as well as I haven't done the map yet and have been ridiculously busy moving house, going to IKEA etc.. Not that doing the map is a big job mind, it's just hard to get any time at all on the computer when I'm not meant to be working (like now!). Apologies for the delay though.
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September 28th, 2007, 11:00 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Opossum - Game for new/newish players (recruit
its cool
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October 2nd, 2007, 11:56 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Opossum - Game for new/newish players (recruit
So... do we start tomorrow? Will there be some sort of announcement? If turns have to be turned in by a certain time.. what time and time zone is it? Sorry if this is total noobishness... but, well... I'm a total noob 
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October 3rd, 2007, 01:56 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Opossum - Game for new/newish players (recruit
Apologies guys, I have failed in my mission. I'll start the game tomorrow though, for sure.
When it starts it'll e-mail you the turn (and I'll post here), so you'll know it's started. The first turn will allow 48 hours, in case of problems. Subsequent turns will only allow 24 hours. Hosting will occur 24 hours after the last one, or when all turns are in, whichever is sooner. Hopefully it'll always be when all the turns are in, as otherwise someone's staled! Each new turn will be e-mailed out along with the next hosting time - but you can also always look at www.llamaserver.net (take a look now to see the information it shows).
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October 4th, 2007, 03:00 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Opossum - Game for new/newish players (recruit
The game should be about to start. I'll attach the map to the first post.
Enjoy the game guys!
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October 4th, 2007, 03:04 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Opossum - Game for new/newish players (recruit
yay for llamabeast and his llamaserver!
i'll do my turn after i get home from work.
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October 4th, 2007, 03:06 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Opossum - Game for new/newish players (recruit
Thanks! I'm in a bit of a rush unfortunately and haven't had a chance to check it's all worked okay. Hopefully it has!
Note that all the seas are dead - no population, no magic sites. I wanted to add disease causing sites, but it seems there are no underwater ones. So anyway, water has strategic but no income value.
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