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Old September 28th, 2007, 03:22 PM
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Default Re: Soo... When is the next patch?

Many roguelikes, like Dungeon Crawl, use both unique, pre-defined artifacts (Ring of Shaolin, increases your defence +8) and randomly created items (from +2 spear, to +2 axe of chopping, to +4 axe of chopping 'Teuhha' which increases your eyesight, lets you go berserk and makes you vulnerable to cold). Something like that, but with generic items limited to trinket power, could work well.
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Old September 28th, 2007, 04:43 PM

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Default Re: Soo... When is the next patch?

The rigidness*sp* of Dom3s item system always bothered me some..

Some randomness, or a create your own item or heck even allowing players to add and edit items in a mod would be great
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Old September 28th, 2007, 04:49 PM
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Default Re: Soo... When is the next patch?

Quote:
Theonlystd said:
The rigidness*sp* of Dom3s item system always bothered me some..

Some randomness, or a create your own item or heck even allowing players to add and edit items in a mod would be great
I think a great addition was if randomly generated items were given to some independents thus adding more mystery.
I was under the impression the modding/editing of items was suppose to exist or added via patch for DOM_3 yet it never arrived.
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Old September 28th, 2007, 06:50 PM
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Default Re: Soo... When is the next patch?

The very basics of item modding already exist. We have tools for editing costs of existing items. We can't create new items or add any abilities. It's there, but it can't really be used for much besides balancing the costs.
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