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September 28th, 2007, 05:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Map-in-Progress: Ye Olde Worlde
Keep in mind that you can provide multiple .map files with the same .tga file all in the same zip. That way the zip gets only a very tiny bit bigger but can add multiple map/games to the persons menu. Maybe something like
ye Old Worlde
YOW no-indepts
YOW with special provinces
YOW with added armies
YOW with a specially boosted version of Mictlan AI
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 28th, 2007, 05:07 PM
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Sergeant
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Join Date: Aug 2007
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Re: Map-in-Progress: Ye Olde Worlde
Still looking beautiful. a tour de force of a map i reckon.
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September 28th, 2007, 07:56 PM
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Sergeant
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Join Date: Jan 2006
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Re: Map-in-Progress: Ye Olde Worlde
Gandalf: You're right and I'll probably do just that. Of course, it still won't be possible to implement the low and high provice density with the same .tga.
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September 29th, 2007, 12:41 AM
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Sergeant
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Join Date: Aug 2005
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Re: Map-in-Progress: Ye Olde Worlde
Quote:
Gandalf Parker said:
YOW with a specially boosted version of Mictlan AI
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How? Isn't the AI bad with Mictlan no matter what? I mean, they're better than they used to be, but it's not like much short of a 20 slave a turn income from sites would help. What exactly did you mean? Or was that a random comment of some sort?
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Qui tacet consentit
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September 29th, 2007, 03:20 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Map-in-Progress: Ye Olde Worlde
I'm looking forward to this! Perhaps even more then my own map
Lots of nostalgia being released.
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September 30th, 2007, 11:27 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Map-in-Progress: Ye Olde Worlde
Quote:
Frostmourne27 said:
Quote:
Gandalf Parker said:
YOW with a specially boosted version of Mictlan AI
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How? Isn't the AI bad with Mictlan no matter what? I mean, they're better than they used to be, but it's not like much short of a 20 slave a turn income from sites would help. What exactly did you mean? Or was that a random comment of some sort?
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It doesnt become a big challenge but adding slave income, choice of god, scales, etc that are specific to blood at least helps them not just die on their own 5 or 6 turns into the game.
Of course for a challenge, other nations can be quite formidable with decent god/scales builds
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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