|
|
|

September 29th, 2007, 11:49 AM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
I had a really funny thing happen with this mod yesterday. I hired the Bloodfang, and every time I went into combat the Bloodfang was pointed backwards and had to turn 180 degrees.
I don't know if this was something with the mod, but I never saw it playing without the mod.
Actually, there are times when I'd like to have ships pointing in different directions when entering combat. Especially when I'm going to fight the Urluquai.
|

September 30th, 2007, 05:41 PM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
Just last night I ran into the same thing with the Zorg freighter.
|

September 30th, 2007, 06:43 PM
|
Corporal
|
|
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
First of all, thanks charmanta  And second of all. wow, alphasite, I haven't ever had that happen to me. Has anyone else?
That's just bizarre. I'll keep my eyes peeled for it. Is anyone else having this happen?
i I figure out that something in my mod is doing it, I'm totally going to try to put that in an item
|

September 30th, 2007, 07:58 PM
|
Private
|
|
Join Date: Sep 2007
Posts: 45
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
I've been playing your mod solid for days and not found anything like that. I actually HOPE I find it like that, as it would be useful in fighting the Urluquai.
|

October 1st, 2007, 02:43 AM
|
Private
|
|
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
Yep, I have had it with various escorts.
|

October 1st, 2007, 01:49 PM
|
Corporal
|
|
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
Bizarre. DO they spin around at the start or do they just stay facing the wrong way? I will occasionally get ships that are a little askew and reorient themselves at the start of the fight, but I think I got that in the original game too.
|

October 1st, 2007, 01:56 PM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
They spin 180 degrees at the start. If you can figure out a way to specify ships in the fleet to enter facing backwards and stay that way it would be very useful (as would a rear-facing weapon on the corvette and frigate, but that's another topic).
|

October 1st, 2007, 03:44 PM
|
Corporal
|
|
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
I have experienced the same- at every WW mod and in the original. If you give the flagship the turn (T) command the other ships in your flottila start to spin around. I guess this is a glitch in the original game...
|

October 1st, 2007, 05:38 PM
|
Private
|
|
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
They re-orient themselves. And it doesn't just happen if the flotilla arrangement is a little cramped, either.
|

October 1st, 2007, 06:38 PM
|
 |
Sergeant
|
|
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod: Even Weirder Worlds 0.90
If this occurs when you tell your flagship to turn in place, then it's normal behavior. The escort ships try to maintain their assigned spots in relation to the flagship, so if you turn right (without moving forward) any escort ships on the right side will have to turn around to go to their new spots (since the ships can only move forward). If the flagship is moving forward as it turns, the escort AI is able to drift backward in formation just by slowing down.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|