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  #1  
Old September 29th, 2007, 06:59 PM

Desert_Fox Desert_Fox is offline
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Default Re: New Mod: Star Wars- Jedi vs Sith

Here it is folks: The first release of my Star Wars: Jedi vs Sith Mod

Here are the details:

The mod adds two new nations: The Jedi Order and the Sith Dominion.

Units:

Each nation has one Pretender: Jedi- Yoda ; Sith- Emperor Palpatine

Each nation has two heros: Jedi- Mace Windu, Obi-Wan Kenobi ; Sith- Darth Maul, Darth Vader

Jedi Units:

Infantry- Jedi with one light saber, two light sabers, one long light saber
Cavalry- One Jedi with one saber on a speeder, two Jedi with one saber on a skiff
Ranged- The speeders have a small blaster (like the movie), but no formal ranged units yet
Commanders- Jedi Masters, Jedi Knight Commander, Jedi Knight Commander (mounted)

Sith Units:

Infantry- Sith with one light saber, two light sabers, one duel-blade light saber
Cavalry- One Sith on a speeder
Ranged- Same as Jedi
Commanders- Same as Jedi, but plus a stealthy assassin

Other Details:

vanila- no; this mod has the Jedi and Sith well balanced, but Dom3 units are no match for them

Play Style- Due to balancing, this mod is just meant for Jedi vs Sith games. I suggest playing with the world supply, wealth, and resource levels at the max of 300. Dominion is mostly ingnored as a game factor, the only priest is your prophet, but this is due to an error with giving Priest skills (see bellow).

Bugs- none known, but please inform me of any you may find


Error (from above):
When I tried giving units the Priest skill I got the following error message- "no holiness". This occured when I coded "#magicskill 8 3" for the unit. The # for skill level did not affect the error, as I tried several. The error occurs when the game tries to load a new turn. If anyone knows how to fix this, I would greatly appreciate help, as I need to get priests into my mods (this error also happens with my other mods).

Well, there it is, my first mod for Dom3 (I have made a number of mods for myself, but this is the only one I have released; though I did release one other for Dom2). I will really, really like feedback on this, any at all. I will use it for newer versions of this mod and others in the future.

Thanks, and enjoy!
Attached Files
File Type: zip 553037-SW.zip (78.2 KB, 220 views)
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  #2  
Old September 29th, 2007, 08:59 PM
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Juzza Juzza is offline
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Default Re: New Mod: Star Wars- Jedi vs Sith

You need to give any unit with priestly magic skill the tag #holiness to make them sacred.
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Old October 1st, 2007, 05:56 AM

Aezeal Aezeal is offline
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Default Re: New Mod: Star Wars- Jedi vs Sith

IF you will do what I proposed (jedi as commanders) you could more easily give them sacredness and then pass the blessings off as JEDI POWERS (speciallity of that specific jedi)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old November 2nd, 2007, 07:59 AM

Desert_Fox Desert_Fox is offline
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Default Re: New Mod: Star Wars- Jedi vs Sith

Hey,

So, it has been quite a while. Any feedback for improvement at all?
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