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October 2nd, 2007, 01:43 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Dark Knight
Quote:
Kristoffer O said:
I think it would be fun if assassins were given limited access to these orders.
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Yeah, if it were made so that you can't copy orders into a unit unless he is actually allowed to do them (this would also stop yuo from accidentally scripting fire spells on a water mage.. etc), that would be extremely cool.
You know all those leadership 80-120 national commanders who really can't do anything that indie commanders couldn't do for cheaper (ferrying troops)? They're supposed to do be "tactical geniuses extraordinaire". Why not allow them to see with their tactical genius who are the opposing commanders/mages and challenge them in the battlefield?
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October 2nd, 2007, 01:51 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Dark Knight
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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October 2nd, 2007, 03:24 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Dark Knight
Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders. 
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 2nd, 2007, 03:27 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Dark Knight
Quote:
Edratman said:
Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders.
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Surely the reasoning is obvious...they are lousy commanders... 
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October 3rd, 2007, 12:23 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: Dark Knight
They doesn't have the tactical, strategical or practical sense to order their fellows to do stuff in an orderly fashion. Works much like headmasters at schools, CEO's and other bosses. Most can make the organization around, but some are quite lousy at getting people work as a unit with a common goal.
In game terms they might just panic and shout 'fire', instead of telling their subordinates to 'fire at their incoming knights'.
Seems reasonable to me. Most mages have low leadershgip values to represent that they are unused to giving order during stressful situations such as battles.
Edit: Hmm, this was an answer to a post some pages back about lousy commanders. Didnt realize there was so many posts after that one.
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October 4th, 2007, 11:21 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Dark Knight
Quote:
Kristoffer O said:
They doesn't have the tactical, strategical or practical sense to order their fellows to do stuff in an orderly fashion. Works much like headmasters at schools, CEO's and other bosses. Most can make the organization around, but some are quite lousy at getting people work as a unit with a common goal.
In game terms they might just panic and shout 'fire', instead of telling their subordinates to 'fire at their incoming knights'.
Seems reasonable to me. Most mages have low leadershgip values to represent that they are unused to giving order during stressful situations such as battles.
Edit: Hmm, this was an answer to a post some pages back about lousy commanders. Didnt realize there was so many posts after that one.
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This is reply to my question because I could not figure out the logic of your statement where you considered limiting the commands of weak leaders. Your answer clears that up now.
We were talking about two different types of commanders. I was thinking "weak commanders" meant the military type with leadership 40 to 120, with one map movement, nothing special in hit points, armor etc, which aren't even good ferry captains. You were talking about mages and others with low unit leadership, around 10 or so as an example.
There are about 2 gazillion posts in between our exchanges so this probably will get hidden in the fog of forum.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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