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October 2nd, 2007, 02:24 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: MA Atlantis...am I missing something?
I have said they are a terrible race along with ma ulm. The 2 worst mp races in the MA imho.
If I was stuck with ma atlantis i would take a master lich, with high death and hope to branch into d magic, OR I would take bad scales(but not d scales) and go for an insane bless on my mother guards.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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October 2nd, 2007, 02:41 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: MA Atlantis...am I missing something?
Actually, MA Atlantis is missing something rather important from the "original". Atlantis in D1 had Mother Guards non-capped, but then it was changed to cap only in D2. Wonder what caused the change.
It's pretty unthematical too, since you, for some reason, get them from the site "Coral Towers" which is where you get the SEERS, while the description says that the Mother Guards are the personal guards of the CORAL QUEENS. Funnily enough you can get Queens everywhere, but not their personal guards.
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October 2nd, 2007, 02:43 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: MA Atlantis...am I missing something?
The problem with the mother guards is the same as the consort - the most beneficial bless would be a N/E and that is retardedly expensive on the available pretenders. The only economical blessings would be astral and water, and those aren't really gonna help an average defense, high encumbrance, low availability sacred. I just can't imagine mother guards being more than fodder for triton knights even if I could somehow swing a triple blessing. I guess an astral blessing would help against mind blasters, but I really don't see fielding enough cap only sacreds to do anything more than put up a speed bump. They're not exactly Vans...
Also not sure how taking a lich is gonna help much. Without any national death mages I can't see being any sort of death power until way, way too late to do any good.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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October 2nd, 2007, 02:52 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: MA Atlantis...am I missing something?
I would not say they are as weak as MA Ulm. But do suffer from lack of good early expansion units.
I think you have little choice but to take a bless. The consorts will make a excellent thug that can bless himself. He is cheap and cheerful.
Could you go with S9/E9? A little unusual, but it would cover your weaknesses which are low MR and high encumberance. Twist of fate, plus the high protection will make your mother guards supported by coral guards decent for early expansion.
S9/E9 will be most useful later on for forge of ancients and wish which compliments your thug strategy.
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October 2nd, 2007, 03:45 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: MA Atlantis...am I missing something?
Sphinx imprisoned,dom 6 e9 s9 n4
Order 0
sloth 1
cold 3
growth 3
drain 2
Before you bash drain 2, you get 80 points plus a bonus to your mr for a measly -1 research. I took the 2 drain in Alpaca with Pangaea and ended up winning even though i was dead last in research the entire game.
You have to pick your poison. Plus I traded for skull mentors in alpaca and feathers to get my research up high enough to get the basic spells i felt i needed for battles.
The bonus to mr is well worth it when you are facing astral races. I like growth for the income longterm. If you are worried about survival in short term, you may want to scrap the 3 growth and take production, higher starting dom(more sacreds per turn), maybe a bigger regen bless.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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October 2nd, 2007, 04:07 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: MA Atlantis...am I missing something?
Those warlobsters are pretty cool. When the rider dies you have a lobster with 20 protection, 34 hp and trample, killing everything (including friends). Expendable yes, but they sure do some damage first.
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October 2nd, 2007, 04:08 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: MA Atlantis...am I missing something?
Quote:
Xietor said:
I have said they are a terrible race along with ma ulm. The 2 worst mp races in the MA imho.
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In the one MP game I am playing them in, I am leading most the graphs, and that's sharing the water with ME Oceania.
Also, the sphinx is absolutely awful. Normally I'd also say the order 0 is a total waste, but given that the scale bug often takes away positive order/growth/prod it is worth considering. If you are betting on this happening, however, you don't want growth either.
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October 2nd, 2007, 04:11 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: MA Atlantis...am I missing something?
Scale bugg is rather uncommon, and it didn't occur in the other mega game (that had x2 the players). I would not bet on hit happening.
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October 2nd, 2007, 04:15 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: MA Atlantis...am I missing something?
It seems to be map related, on some maps it can happen almost 50% of the time.
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October 2nd, 2007, 04:22 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: MA Atlantis...am I missing something?
Astral-9/Earth-9 is probably not a good idea - AFAIK, Twist Fate can be triggered by "hits" that do not do damage, so on a high prot unit you'll tend to lose your twist fate to being hit by a rock or something.
Given the nasty situation in the water, I'd take an awake supercombatant for my God, and get the best scales I could.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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