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October 2nd, 2007, 05:24 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: MA Atlantis...am I missing something?
Quote:
Xietor said:
"This is precisely the problem: he cannot teleport. Thus the sacred statue who can is a far superior choice."
That is strange. Why can the monolith teleport but the sphinx cannot?
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Size, I believe. could be balance.
Either way its not a bug, its WAD.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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October 2nd, 2007, 06:00 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: MA Atlantis...am I missing something?
I think I recall now trying to teleport the Sphinx in dom II, and getting some size related message. I had forgotten it.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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October 2nd, 2007, 06:14 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: MA Atlantis...am I missing something?
Don't sell the war lobsters short. In the perpetuality game I (EA Oceania) went to war with MA Atlantis, and those lobsters were the only thing that gave me pause. With Triton knights with W9/S6 bless, and outnumbering the lobsters 1,5 to 1 (while the triton knights also cost a lot more) and with Thug support I defeated them without too heavy losses, but I think 1 on 1 they could have beaten my Triton Knights.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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October 2nd, 2007, 06:17 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: MA Atlantis...am I missing something?
Exactly. do not think you need the wyrm for early expansion with lobsters.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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October 2nd, 2007, 06:52 PM
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Corporal
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Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA Atlantis...am I missing something?
Have the kings of the deep been nerfed since Dom1/2? They used to always get their randoms in the same path, so you could easily get level 2 in other paths... I haven't played them since Dom3 and the changes to the random system, though.
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October 2nd, 2007, 07:04 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: MA Atlantis...am I missing something?
They still get matching randoms, in fact, they even have an extra 10% chance of a random now.
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October 2nd, 2007, 07:27 PM
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Corporal
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Join Date: Apr 2007
Posts: 82
Thanks: 0
Thanked 1 Time in 1 Post
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Re: MA Atlantis...am I missing something?
This is probably as good a thread as any to point this out; the answers to a question like this would be really well-suited for the woefully inadequate dominions 3 wiki (hint, hint).
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October 2nd, 2007, 07:44 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: MA Atlantis...am I missing something?
If its inadequate then why don't you go fix it? (far less subtle hint, hint)
^_^
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October 2nd, 2007, 08:47 PM
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Corporal
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Join Date: Feb 2007
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA Atlantis...am I missing something?
War lobsters are good for early expansion. Just use them as indicated in the manual.
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October 2nd, 2007, 08:52 PM
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Corporal
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Join Date: Apr 2007
Posts: 82
Thanks: 0
Thanked 1 Time in 1 Post
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Re: MA Atlantis...am I missing something?
Quote:
Shovah32 said:
If its inadequate then why don't you go fix it? (far less subtle hint, hint)
^_^
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This is off topic of course, but I'm the last guy you'd want to hear advice from on playing this game well.
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