|
|
|
 |

October 5th, 2007, 12:49 AM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Map Preview: The Eight Gates
One observation - its already fun and I've only just started. I'm only playing with 10 nations and I'm already "bordering" 6 of them.
I've just been concentrating on taking territories, not rushing a neighbor. I'll be curious to see how mighty AI with its big armies move them around the nodes.
I'm playing 4? guarded/recruit, so I'm trying not to take advantage of the sites right away for recruiting, letting the AI take what they will and just PD'ing the jump spots on my territory.
Did you specifically put a good amount of the gem priestesses around? onyx, jade, etc? I've got like 20 territories and already have 5 of those pop types. Bit odd.
So far so good.
|

October 5th, 2007, 01:19 AM
|
 |
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Map Preview: The Eight Gates
Glad you're enjoying. Outside of the nodes I did not place any special sites, so you're just getting lucky.
|

October 5th, 2007, 10:03 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Map Preview: The Eight Gates
Once the new patch comes you might want to check out if any new sites offer cursing without unwanted special abilities.
|

October 5th, 2007, 04:03 PM
|
 |
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Map Preview: The Eight Gates
good call endoperez... i dont know if undead, etc are affected by curse, but because they dont care about diseases (right?) I was worried that undead could camp in the nodes.
Also, that reminds me, major props to Edi and his database, without which I couldnt have made this map.
|

October 5th, 2007, 04:57 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Map Preview: The Eight Gates
There are sites which cause damage to undead/demons. 
|

October 5th, 2007, 05:11 PM
|
 |
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Map Preview: The Eight Gates
Another good call! This is why I need to either play a MP game or two or collaborate wtih someone who isn't an idiot like I in order to make better maps.
|

October 5th, 2007, 05:33 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Map Preview: The Eight Gates
I haven't played much MP, actually. I've just been around for a long time. You learn about these things by listening and, when necessary, researching. Once I have an idea, I go through Edi's lists and look for anything fitting. Modding is a good way to learn about modding. Balancing is what you need MP experience for.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|