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October 5th, 2007, 02:22 AM
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Captain
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Join Date: Feb 2005
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Re: Test Mod: New Crobuzon
Added descriptions.
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Remove the trader as a scout
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I was using the trader/spy from "The Scar".
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feel the cactacae need some more thought, they seem a little underpowered to me. I remember in Perdido Street Station it says somewhere that cactacae are almost immune to missiles and piercing-type weapons (which is why they invented the Rivebow) but with your current implementation of 3 protection they'd get creamed up by arrow fire.
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Juzza felt they are overpowered. They have shield to protect them against arrow fire. I hadnt had a chance to play a game with them yet. I'll see how they feel when I do.
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I'm not sure about giving nature to biothaumaturgs, after all new crobuzon doesnt give a crap about Nature, look at how polluted new crobuzon is, and blood magic pretty much covers all aspects of their remaking.
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Cross Breeding requires nature. I see nature and blood magics as a Life magic, so if biothaumaturgs deal with morphing life they should have both.
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For heroes you could have:
The Weaver (can teleport anywhere, powerful in astral)
Construct Council (immobile, strong in construction, can summon mechanical men allies)
Silas Fennec
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I agree about Weaver (plus I've already got the spider sprite so thats 70% of the work done). The rest are as anti government as they get. I was thinking of adding Isaac and Vermishank as heroes. And maybe the guy from Scar with the possibility weapon (dont remember his name at the moment). The handlingers are so few in number they might make a powerful multi-hero.
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October 5th, 2007, 05:02 AM
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Second Lieutenant
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Join Date: Oct 2006
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Re: Test Mod: New Crobuzon
okies, they don't seems so over powered now, I think it was having that battle axe with the shield that made them too strong.
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October 5th, 2007, 10:01 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Test Mod: New Crobuzon
You could make a custom shield for the Cactacae. High Parry protects from missiles even if Prot is crap, so parry 5-7 would work well even if prot wasn't good.
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October 6th, 2007, 12:23 AM
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Corporal
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Re: Test Mod: New Crobuzon
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I was using the trader/spy from "The Scar".
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Handlingers are cooler though
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The rest are as anti government as they get. I was thinking of adding Isaac and Vermishank as heroes. And maybe the guy from Scar with the possibility weapon (dont remember his name at the moment).
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Obviously the construct council is anti-government. But equally so is Isaac and Uther Doul. Silas Fennec is pro-government, he's a spy for them.
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Cross Breeding requires nature.
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Good point, I forgot about that one, a must! Unfortunately there's no way to stop them from the conjuration line for out of context spells like Summon Lions (unless you can disable or override them).
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October 6th, 2007, 12:54 AM
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Colonel
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Join Date: Dec 2006
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Re: Test Mod: New Crobuzon
Heh I loved these books (especially The Scar). Cool idea for a mod.
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October 6th, 2007, 01:52 AM
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Captain
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Re: Test Mod: New Crobuzon
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Silas Fennec is pro-government
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He is. My mistake.
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October 6th, 2007, 04:29 PM
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Captain
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Re: Test Mod: New Crobuzon
How would I make Blind immune to Slake-moth's influence?
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October 8th, 2007, 06:27 AM
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Captain
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Join Date: Feb 2005
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Re: Test Mod: New Crobuzon
The version posted is the release version, except for pretender. I dont have any gimmick for Rudgutter to make him worth choosing as a pretender.
Also the issue of the blind vs Slake-moth remains.
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