.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 5th, 2007, 02:22 AM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: Test Mod: New Crobuzon

Added descriptions.

Quote:
Remove the trader as a scout
I was using the trader/spy from "The Scar".

Quote:
feel the cactacae need some more thought, they seem a little underpowered to me. I remember in Perdido Street Station it says somewhere that cactacae are almost immune to missiles and piercing-type weapons (which is why they invented the Rivebow) but with your current implementation of 3 protection they'd get creamed up by arrow fire.
Juzza felt they are overpowered. They have shield to protect them against arrow fire. I hadnt had a chance to play a game with them yet. I'll see how they feel when I do.

Quote:
I'm not sure about giving nature to biothaumaturgs, after all new crobuzon doesnt give a crap about Nature, look at how polluted new crobuzon is, and blood magic pretty much covers all aspects of their remaking.
Cross Breeding requires nature. I see nature and blood magics as a Life magic, so if biothaumaturgs deal with morphing life they should have both.

Quote:
For heroes you could have:

The Weaver (can teleport anywhere, powerful in astral)
Construct Council (immobile, strong in construction, can summon mechanical men allies)
Silas Fennec
I agree about Weaver (plus I've already got the spider sprite so thats 70% of the work done). The rest are as anti government as they get. I was thinking of adding Isaac and Vermishank as heroes. And maybe the guy from Scar with the possibility weapon (dont remember his name at the moment). The handlingers are so few in number they might make a powerful multi-hero.

Reply With Quote
  #2  
Old October 5th, 2007, 05:02 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Test Mod: New Crobuzon

okies, they don't seems so over powered now, I think it was having that battle axe with the shield that made them too strong.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #3  
Old October 5th, 2007, 10:01 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Test Mod: New Crobuzon

You could make a custom shield for the Cactacae. High Parry protects from missiles even if Prot is crap, so parry 5-7 would work well even if prot wasn't good.
Reply With Quote
  #4  
Old October 6th, 2007, 12:23 AM

DireAussie DireAussie is offline
Corporal
 
Join Date: Oct 2006
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
DireAussie is on a distinguished road
Default Re: Test Mod: New Crobuzon

Quote:
I was using the trader/spy from "The Scar".
Handlingers are cooler though

Quote:
The rest are as anti government as they get. I was thinking of adding Isaac and Vermishank as heroes. And maybe the guy from Scar with the possibility weapon (dont remember his name at the moment).
Obviously the construct council is anti-government. But equally so is Isaac and Uther Doul. Silas Fennec is pro-government, he's a spy for them.

Quote:
Cross Breeding requires nature.
Good point, I forgot about that one, a must! Unfortunately there's no way to stop them from the conjuration line for out of context spells like Summon Lions (unless you can disable or override them).
Reply With Quote
  #5  
Old October 6th, 2007, 12:54 AM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Test Mod: New Crobuzon

Heh I loved these books (especially The Scar). Cool idea for a mod.
Reply With Quote
  #6  
Old October 6th, 2007, 01:52 AM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: Test Mod: New Crobuzon

Quote:
Silas Fennec is pro-government
He is. My mistake.
Reply With Quote
  #7  
Old October 6th, 2007, 04:29 PM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: Test Mod: New Crobuzon

How would I make Blind immune to Slake-moth's influence?
Reply With Quote
  #8  
Old October 8th, 2007, 06:27 AM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: Test Mod: New Crobuzon

The version posted is the release version, except for pretender. I dont have any gimmick for Rudgutter to make him worth choosing as a pretender.

Also the issue of the blind vs Slake-moth remains.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.