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October 5th, 2007, 02:49 PM
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Sergeant
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Re: SE:V v1.57 History
Most of the fixes I was looking for were made back in the 1.45 to 1.50 range. A majority of the 1.51 to 1.57 fixes have been for MODder benefit. Granted fixing things for MODders has is a better long term investment, but I think there should have been at least a stepping stone patch in between for those of us that just want to play.
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October 5th, 2007, 03:12 PM
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National Security Advisor
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Re: SE:V v1.57 History
Actually, I would say the latest patches have been much more significant in the fixes department, the pre-v1.50 versions were generally thin. There have been much needed fixes for simultaneous orders, memory sight for colonies/systems, upgrade queue designs, fixes for stellar events, fixes for Alliances, and so on...
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October 5th, 2007, 05:02 PM
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Sergeant
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Re: SE:V v1.57 History
My memory aside I think stepping stone patches is still a better way to go then prolonged leaps.
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October 5th, 2007, 05:52 PM
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General
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Re: SE:V v1.57 History
Well, the more recent beta patches (since v1.50 or so) have been sort of like Aaron's going "almost there, I think... nope, one more bug - might as well add a few requested features this week while I'm at it... ack, one more bug this week, guess I can't release this one... might as well add some more features..." 
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October 5th, 2007, 06:57 PM
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Re: SE:V v1.57 History
Quote:
Ed Kolis said:
Well, the more recent beta patches (since v1.50 or so) have been sort of like Aaron's going "almost there, I think... nope, one more bug - might as well add a few requested features this week while I'm at it... ack, one more bug this week, guess I can't release this one... might as well add some more features..."
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The players have "just one more turn" syndrome.
Malfador has "just one more bug" syndrome.
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October 5th, 2007, 07:59 PM
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Shrapnel Fanatic
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Re: SE:V v1.57 History
The syndrome has 'Just one more bug'.
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