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  #1  
Old October 7th, 2007, 04:42 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Placeholder for new Megagame - Evermore

Good idea; it works now.
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Old October 7th, 2007, 01:21 PM

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Default Re: Placeholder for new Megagame - Evermore

I just tried a couple times. Still no luck. I'll keep trying.
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  #3  
Old October 7th, 2007, 01:38 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Placeholder for new Megagame - Evermore

DOOM!

For next time:
1) The algorithm to pick which sites are "in the middle" was borked. Not a huge problem, but next megagame I'll do a much better job - balancing start locations which are remote from other players is an issue even on most wrap-around maps.

2) I had meant to fill all four slots in every capital with sites so that searching spells would skip the capitals. Next time, I'll do so.
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Old October 7th, 2007, 03:53 PM

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Default Re: Placeholder for new Megagame - Evermore

Ok, this is ridiculous. I haven't been able to get in at all today, either. I DL'd that big game mod linked to in the first post probably a week ago. I dumped it's contents into my mod folder, as is. I DL'd the map probably about a week ago. Could either of those be the problem?

I keep getting the same message as last night, which I quoted several posts ago.

-Ubercat
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Old October 7th, 2007, 03:55 PM

Evilhomer Evilhomer is offline
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Default Re: Placeholder for new Megagame - Evermore

Check the game folder (evermore) if you have files there remove them. Also try removing map and mods and getting new ones.
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Old October 7th, 2007, 04:18 PM
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Default Re: Placeholder for new Megagame - Evermore

1. wipe out your evermore folder, then try
2. wipe out the mod and map and the evermore folder. redownload. try
3. try later
4. have velusion restart the server again
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Old October 7th, 2007, 04:54 PM

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Default Re: Placeholder for new Megagame - Evermore

I don't have an Evermore folder. Was I supposed to make one? It's been my experience that network games create it themselves.
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