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  #101  
Old September 29th, 2007, 06:00 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: Pretenders received

I'll have to decline then, no problem though.
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  #102  
Old October 9th, 2007, 12:55 AM

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Default Re: Pretenders received



How is this game going? Is it going? I've recently been playing a bunch of amos' mods and it would be interesting to see how they play out. So far out of the 3 I've played I LIKE
scourge
insectoids
crusade

in that order, in terms of power I'd probably rate them similarly although power levels of teh scourge really depend on how many heroes you get and how long they last, at least for the early turns. Once scourge gets up to blood 4 its pretty brutal.

Inquiring minds want to know!
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  #103  
Old October 9th, 2007, 08:20 AM
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lch lch is offline
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Default Re: Pretenders received

It has not started yet, because at the moment we have only five players at most I think - too much hopping on and off. Plus, I'm getting swamped with work. If you want to join the game, I'd be inclined to start it. Pick a nation, design a pretender for it, and send it to me via mail. I'll start ASAP.
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  #104  
Old October 12th, 2007, 11:48 PM

DireAussie DireAussie is offline
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Default Re: Pretenders received

Is jutetrea joining? If not, perhaps we could officially cancel this game rather than let it linger - I want to join another multiplayer game but dont want to be overextended if this one happens to start up one day. Maybe we could try again after christmas.
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  #105  
Old October 13th, 2007, 12:31 AM

jutetrea jutetrea is offline
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Default Re: Pretenders received


Sorry, didn't want to imply that I wanted to play. I was just curious if it had started and how the various mods were doing. Personally swearing off MP for a bit, was going to swear off Dom for a bit - but then the patch came out.
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  #106  
Old October 13th, 2007, 04:42 AM
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Default Re: Pretenders received

No problem, jutetrea. I can start the game, we still got some 5-6 players together. However, the 3.10 patch has made life difficult for mod nations, as I encountered in another game. I'd like to say "the more the merrier" concerning mod nations, but now the imperative is "the less the better" - just because of heavy restrictions from the game. I will compile a new mod over the weekend with the nations that have been picked and see if it works with 3.10, and if it doesn't we'll need 3.08.
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  #107  
Old October 15th, 2007, 09:15 AM
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Default Re: Pretenders received

Well, I've just had two of my games end recently, and mod nations are really fun so If there's an open slot I would like to join.

Is there a list of which mod is picked by which player?- I admit to not browsing through all the posts in this thread to find out.
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  #108  
Old October 15th, 2007, 09:38 AM

LoloMo LoloMo is offline
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Default Re: Pretenders received

I think an all mods game is no longer possible with the 3.10 patch. Seems that you can only have up to two mod nations after the patch.

In the Mod Nations over Europe game, we had to revert to 3.08 to be able to play.
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  #109  
Old October 15th, 2007, 09:50 AM
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Default Re: Pretenders received

That's very sad indeed
I hope it'll be fixed in next patch.
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  #110  
Old October 15th, 2007, 06:46 PM
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Default Re: Pretenders received

LoLomo, I have just tested this condition (more than 2 mod nations) and I get a "Nagot gick fell" popup with an error "Bad #selectarmor command" is this the same error that you have encountered?- More important, has this error been reported to either the devs or the bugs short list thread?
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