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  #1  
Old October 10th, 2007, 05:17 PM
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Potatoman Potatoman is offline
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Default Re: Good idea?(archer priests)

I think I read somewhere that the water 9 bless alows archers to fire twice.
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  #2  
Old October 10th, 2007, 05:43 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Good idea?(archer priests)

I would think archer mages would be overall better than the priests. Putting aside all the other spells they might be able to cast, Eagle Eyes or Aim (not sure on name, equivalent, non-stackable air counterpart), boost precision by five- in most case an effective precision boost of ten.

I think the manual has an interesting little calculation on the effects of precision. You'll still have a huge problem if you face tower, kite, or other high parry shields. Flaming arrows will definetly help - but so will focusing on one target.
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Old October 10th, 2007, 05:50 PM

sum1lost sum1lost is offline
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Default Re: Good idea?(archer priests)

Windguide is the battlefield wide aim.
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Old October 10th, 2007, 08:23 PM

Chris_Byler Chris_Byler is offline
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Default Re: Good idea?(archer priests)

Some nations can use mage-priests with air or nature. Tir n'an Og (and possibly Eriu), Fomoria, Vanheim (at least EA and MA), Helheim, Mictlan (all ages) and Marverni all have air or nature mage-priests IIRC. Arco Priestesses used to have N1, I don't remember if they still do. I think Serpent Acolytes have N1. So do some of Sauromatia's amazon priestess-mages (I forget the exact name).

If you're going to allow more expensive options, Nagarajas, Theurgs, Raksharajas and many others also have some air or nature combined with priestly powers. For a strength-dependent weapon you could even use a Fomorian King (although it might be rather a waste).

If you have those, you can combine EE/Aim with a death bless and forged weapons. I don't know if there's any way to deal with shields or Air Shield though. (AN bows like Vision's Foe might get through normal shields; I don't remember if a shield-blocked missile still gets to roll against prot+shieldprot, which if true would make a shield block irrelevant just like it is against an AN melee attack).
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Old October 10th, 2007, 10:56 PM

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Default Re: Good idea?(archer priests)

AN missiles may still be parried - the AN only works if they get past the shield.

With missile weapons, if the parry check works, then the missile is blocked, no need to check prot values. So a little hide shield can actually parry a jotun boulder :]
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Old October 11th, 2007, 01:41 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Good idea?(archer priests)

Oh.. and if you want to field a (bow-based) sniper force that won't be bothered by large shields? Figure out a way to fatigue your enemy.

More on page 77.
Magic weapons will give +2 to your DRN roll to hit _something_ in the square.
Every Twenty points of fatigue will penalize their DRN roll by one.
As support... Skelly Spam + Rigor Mortis? Your archers won't be seeing much fatigue, since they're out of melee.
With earth, Curse of Stones.
With Water (and CR) Grip of Winter.
Then there are heat and chill auras... Some other possibilities as well.
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Old October 11th, 2007, 02:16 AM
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Default Re: Good idea?(archer priests)

The one problem with quickness on bows commanders is that they tend to run forward and shoot, getting themselves killed. quickness on crossbows is beeter
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Old October 11th, 2007, 02:42 PM

sum1lost sum1lost is offline
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Default Re: Good idea?(archer priests)

Quote:
Sombre said:
AN missiles may still be parried - the AN only works if they get past the shield.

With missile weapons, if the parry check works, then the missile is blocked, no need to check prot values. So a little hide shield can actually parry a jotun boulder :]
You sure? I thought that parry checks will simply add in the shield's protection against a missle weapon- so a hide shield (10) would get crushed by a boulder (20+)

Maybe I don't quite understand it. I'm not at home with the mechanics just yet.
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Old October 11th, 2007, 02:43 PM

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Default Re: Good idea?(archer priests)

Agreed with sum1lost.
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