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October 11th, 2007, 01:53 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Pocket Lich gone Wild
Quote:
Ironhawk said:
Quote:
archaeolept said:
heh how are you going to get the soulstone, unless you already have an army that can take it...
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Its not hard to take the Soulstone in dom3. It only autocasts Howl once at the start of battle, not every turn like in dom2. Unless that has changed in the latest patch? Soulstone is far more useful now as a never ending chaff generator via the werewolves.
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The soulstone in Dom_2 also allowed the werewolf and his wolves to show up on a targeted province. In Dom_2 it was stronger because the defending province had wolves casted at the start of every battle turn.
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October 11th, 2007, 01:55 PM
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Re: Pocket Lich gone Wild
Going back to the pocket lich... this could be a busted artifact. Someone may want to test and report the issue.
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October 11th, 2007, 05:54 PM
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First Lieutenant
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Re: Pocket Lich gone Wild
Quote:
NTJedi said:
Going back to the pocket lich... this could be a busted artifact. Someone may want to test and report the issue.
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I just saw the pocket lich work in a 3.10 game.
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October 11th, 2007, 06:00 PM
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General
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Join Date: Sep 2004
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Re: Pocket Lich gone Wild
Yeah, he seems to be working as designed now. I guess I just had one of the very rare occurrences of an Indy holding an artifact.
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October 11th, 2007, 07:05 PM
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First Lieutenant
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Join Date: May 2007
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Re: Pocket Lich gone Wild
I've run into a mummy carrying a very potent wand and hat.
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October 11th, 2007, 11:12 PM
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Second Lieutenant
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Re: Pocket Lich gone Wild
katafugus, maybe?
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October 12th, 2007, 12:28 AM
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Sergeant
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Re: Pocket Lich gone Wild
No, Katafagus is a lich, I think. The divine mummy is... Ptah? This is probably in the data base but it's more fun as a pop quiz. There's Solaris, Polyperchon, Tiamat, Anre, and others. Starke, Andromeda?
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