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March 7th, 2002, 11:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: TDM Mod Pack 3.00 errors
Under the TDM modfolder, in pictures\races\sergetti, open sergetti_AI_general.txt, and look for "Race Opt 2"
See if the Opt 2 Char 6 entry is spelt correctly.
If it dosen't exist, go up and reduce the number of characteristics to 5.
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March 7th, 2002, 11:27 PM
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Corporal
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Re: TDM Mod Pack 3.00 errors
There are only 5 Characteristics for Opt 2, not 6.
Elmo
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March 7th, 2002, 11:49 PM
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Shrapnel Fanatic
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Re: TDM Mod Pack 3.00 errors
Then, go and set the "opt 2 num characteristics" line to be 5 instead of 6, and it should work.
Opt 2 is for 3,000 racial point games, which are not very common, so it is possible that that setting was never tested.
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March 8th, 2002, 12:25 AM
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Corporal
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Re: TDM Mod Pack 3.00 errors
OK, thanks. I only play 2000 point games so I'm surprised it came up as an error.
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March 8th, 2002, 12:37 AM
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Shrapnel Fanatic
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Re: TDM Mod Pack 3.00 errors
quote: Opt 2 is for 3,000 racial point games, which are not very common, so it is possible that that setting was never tested.
Not very common? What are you talking about? I've been in ~20 PBW games, and only 4 weren't 3000 point games.
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March 8th, 2002, 12:43 AM
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Captain
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Re: TDM Mod Pack 3.00 errors
No, what happened is that when we test the races. We typically use the "Add empires" option to add all of the TDM races manually to each game. When you add races this way, you do not need the AI_General file. The only way to test the AI_General file is for the game to randomly add that particular race to a game.
We will let Daynarr know the problem so that it can be fixed in our first post-Gold patch.
Thanks
-TG
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March 8th, 2002, 01:00 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: TDM Mod Pack 3.00 errors
Good point, SE4 should complain as soon as it reads that file at all, shouldn't it.
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