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Old October 13th, 2007, 04:28 PM
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Default Re: Quick quickness question!

That's because in combat everything basically comes down to the damage rolls a defending unit has to "receive":

Water Bless: x1.5
Fire Bless - ATT bonus: x1.5 (hit-%tage from 50% to 75% with common attack/defense values)
Fire Bless - fire damage: x2 (additional 6AP open ended fire damage roll)

This comes down to ~4.5 times the number of damage rolls compared to the non-blessed unit. Obviously, this is most effective with units with multiple attacks (Vans, Jaguars) - with that many attack rolls against one target, chances are high you get several high damage values or even a "critical" (where the 2d6oe rolls re-rolls maybe even several times).
That way, high-protection or high-hp units can fall easily in one combat round.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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