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  #1  
Old October 13th, 2007, 08:33 PM
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Default Blood Hunting Question

What's the most efficient magic level to blood hunt? For instance, is there an advantage to giving low level blood mages equipment that boosts their blood magic level if all they're doing is hunting? Do they get more slaves per turn and is it enough of an increase to warrant the forging of said equipment? Or should anyone with decent levels of blood magic be casting spells and generally doing naughty things on the battlefield?
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  #2  
Old October 13th, 2007, 08:47 PM
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Default Re: Blood Hunting Question

This will probably answer those questions in detail:
http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1

To answer your question directly:

It's most efficient to hunt with a B2 mage (or a B1 with a dowsing rod) in a province between 6K-5K in pop.

I've found that 3 B2 mages in 5K pop provinces with taxes set to zero seem to work the best.
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Old October 13th, 2007, 10:44 PM
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Default Re: Blood Hunting Question

provinces into the low 3k's can even be used, if you have cheap blood-hunters. lower than 4k, usually, and i'll be considering moving.
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Old October 14th, 2007, 06:17 AM
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Default Re: Blood Hunting Question

I've been playing blood hunting nations many times, and I wonder if too much BH provokes pop migration events.
Does someone have noticed something similar ?
In which case, it would be better to avoid provinces with a high natural income.
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Old October 14th, 2007, 04:37 PM
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Default Re: Blood Hunting Question

So if all I have is level 1 blood hunters, is it worthwhile to spend slaves forging them a booster to level 2? Most of the blood forged boosters are 40 slaves each, what's the increase in slave income between a B1 and a B2 mage?
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  #6  
Old October 14th, 2007, 04:43 PM

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Default Re: Blood Hunting Question

B1 = 50% chance of successful hunt, for drn+1 slaves
B2 = 90% chance, drn+2 slaves

So almost but not quite doubled.

And no, don't forge boosters, forge the dousing rods.
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  #7  
Old October 14th, 2007, 04:44 PM
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Default Re: Blood Hunting Question

Quote:
sector24 said:
So if all I have is level 1 blood hunters, is it worthwhile to spend slaves forging them a booster to level 2? Most of the blood forged boosters are 40 slaves each, what's the increase in slave income between a B1 and a B2 mage?
Not worth giving boosters to level_1 blood hunters. The boosters should be given to the higher level blood casters and/or rainbow blood casters.
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Old October 14th, 2007, 06:13 PM

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Default Re: Blood Hunting Question

Quote:
Humakty said:
I've been playing blood hunting nations many times, and I wonder if too much BH provokes pop migration events.
Does someone have noticed something similar ?
In which case, it would be better to avoid provinces with a high natural income.
It seems like unrest causes events like Barbarian Attacks and pop migration, and blood hunting causes unrest.

In general, I like 5-6K provinces that don't have high natural income.

----

Also note that every point of Blood means anextra slave gained on a successful hunt. That means that a powerful Blood god can hunt like a champ.
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Old October 14th, 2007, 06:15 PM

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Default Re: Blood Hunting Question

Quote:
Velusion said:
I've found that 3 B2 mages in 5K pop provinces with taxes set to zero seem to work the best.
Is this actually the case in dom3? I remember talking with... I think it was Folket and Boron and they were saying that in dom3, wandering mobs of like 10 or more blood hunters accompanied by patrollers was the way to go. Pretty sure they were both assuming a growth scale, also. Never tested it myself as I rarely play blood...
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  #10  
Old October 14th, 2007, 06:23 PM
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Default Re: Blood Hunting Question

Quote:
Ironhawk said:
Quote:
Velusion said:
I've found that 3 B2 mages in 5K pop provinces with taxes set to zero seem to work the best.
Is this actually the case in dom3? I remember talking with... I think it was Folket and Boron and they were saying that in dom3, wandering mobs of like 10 or more blood hunters accompanied by patrollers was the way to go. Pretty sure they were both assuming a growth scale, also. Never tested it myself as I rarely play blood...
Not sure about 'wandering' mobs... every time they move is a turn lost which could have been blood hunting. I'd suggest a mob of blood hunting mages only move after population has dropped below 4000.
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