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October 15th, 2007, 05:05 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
What are we going to do about parcelt? Also I see DryaUnda hasn't taken thier turn...
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October 15th, 2007, 05:36 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
You should not need to open port 9945 to play as you are not hosting and thus not opening up to inbound connections. It is possible that you have a VERY strict setup on your firewall though.
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October 15th, 2007, 09:33 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
i'd restart the server... something's getting buggered.
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October 15th, 2007, 11:43 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Quote:
Velusion said:
What are we going to do about parcelt? Also I see DryaUnda hasn't taken thier turn...
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I thought the game was on hold. 
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October 15th, 2007, 03:16 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I saw that DyraUnda took his turn so I know the server is working.
Carloslib should be back tonight. Can we change the title to look for a replacement for parcelt?
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October 15th, 2007, 03:42 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Please go ahead and find a replacement for me. Sorry for the inconvenience everyone.
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October 15th, 2007, 11:12 PM
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Corporal
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Join Date: Apr 2007
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Ok, i've just played my turn. Bad to hear you cant play the game parcelt, i guess we'll have the chance to be partners some other time.
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October 16th, 2007, 12:40 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Does anyone mind if I get this game back on track?
I'd propose the following (to take effect after the first host):
1) No delays in the game except for big holidays until we get down to 6 or fewer players. This is to keep the game moving and because I can't really accommodate lots of server changes.
2) Players whose partner stales/disappears are in charge of finding replacements. I would suggest each partner gives their partner their password in case of an emergency. Players should never put their nation on AI without consulting with their partner.
3) I'll put up a post looking for a replacement EA Ermor. If we can't find one in three days we put EA Ermor on AI and Carloslib can decide if he wishes to continue or flip to AI.
If anyone objects please do so ASAP.
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October 16th, 2007, 01:18 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I'd also suggest we allow partners to play both nations until a replacement can be found (or if a temp sub is needed)...not like there's any advantage and it'll help keep people from staling.
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