.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 20th, 2002, 03:44 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: TDM vs P&N

The decision has been made; the Vaxin ships must be eliminated before they can regroup into an unstoppable force.
The fast attack escorts raced across the system, and arrived to find the Vaxin fleet slowly advancing on the survivors of Tyrik VIII.
The escorts formed up on the far side of the planet, and the three mobile Hummer class Heavy Bombardment ships broke away from the crippled ships to join the fleet.

The Vaxin advanced slowly, maintaining the densest possible PD profile by including even their crippled ships.
On the other side of the planet, the Canadian Dominion forces silently gathered.
Vaxin Battlecruisers entered maximum missile range, but the Canadians held their fire.
The Vaxin advanced, but the defenders remained silent.
Finally the signal came; all batteries locked. Thirty-one missiles streamed forth, curving around the planet and towards the Vaxin. Space came alive with sweeping beams and almost half of the missiles were struck down.
The remainder slammed into the two lead Vaxin, pulverizing one, but barely scrathing the armor of the other. The Vaxin had chosen their PDL targets well, but they were now losing firepower and were still not within weapons range.
With no other choice, the Vaxin ships scattered and drove towards the fleet. A second wave of missiles punched through the PD fire, and two battlecruisers spewed fire.
The two intact Vaxin ships opened fire on the Canadians, doing minimal damage. Wave theory was abandoned, and the Canadians began scattering missiles everywhere while the one intact capture ship picked its way through the enemy.
The two Vaxin originally crippled did not stand a chance, and were vaporized.
One of the Vaxin managed to pierce the armor on one of the Hummers, and damage the drive section, while the other sped around the fleet's flank.
The first Vaxin ship collapsed under bombardment from all directions, but the second managed to outrun the missiles directed its way.
With the sole remaining Vaxin Cruiser heading for the defenseless colony survivors, the entire fleet wheeled around to pursue, missiles streaming forth.
Seconds before entering weapons range, the Vaxin shields failed, and it fell to the capture ship. An instant after radioing success, a huge bLast erupted. A self destruct device aboard the ship had gone off, but fortunately, it was only partially operational. The starboard side of the ship was wrecked.
The Vaxin ship is still habitable, and has limited mobility, but the most precious component to survive was the fuel tanks.

We have five wounded ships, but only two are hurt bad enough to require external help.

The majority of the fleet must proceed back for reupply, and so, once the remaining supplies are distributed, the majority must move on without the crippled ships.

One Hummer, a capture ship and the Vaxin ship will proceed as they can towards the warppoint to the inner systems. The warships will return by the fourth month, with the first prototypes of the Blazing Fury class Cruisers.

A recolonization force has been dispatched from the Core systems, including Two Hummers and eight full transports of equipment, troops and support personnel. It should arrive less than two months after the fleet returns to Tyrik.
Reply With Quote
  #2  
Old March 20th, 2002, 05:40 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: TDM vs P&N

2418.3:
=====================
Albireo I declared a global state of emergency this week, and over half of the orbiting civilian craft were eventually commandeered by the port authority.

The Warships from Tyrik had been failing throughout the trip insystem, but all 22 of the Wasp class escorts failed to make the final orbital insertion burn.
A rapid response to the crisis means that the entire escort fleet will be delivered to a safe planetary orbit by the end of the month.

The capture frigate and the Hummers are working slowly insystem on a lower energy transfer orbit, and have made a rendezvous with a supply scout. While not sufficient to speed them on their journey, the scout will at least be able to power lifesupport and other basic functions for the next three months of the trip.

Reports from Tyrik indicate that the Vaxin have in fact ignored the lone factory, and their major battlefleet is returning home. In their place, a scattering of light cruisers have entered the system.


2418.4
=====================
An explosion at the Albireo Spaceyards was headline news today; engineers suspect unexploded ordinance from the recent battles to be at fault. All of the escorts should be refueled and reimaged in a few weeks. Quite a few of the mind images were corrupted by the conflict, and unfotunately cannot be fully reintegrated into their donors.

The very first Blazing Fury prototype, the Phoenix, has been completed at Albireo, only days before the next three were deployed from Homeworld's yards.
As the only mobile ship within range, the Phoenix will be going into Tyrik solo, with orders to defend the retreating crippled ships, and if possible, to defend the factory at Tyrik V until reinforcements arrive.

Reports from Tyrik indicate one light cruiser heading directly for our ships, and another moving in the general direction of the Tyrik V factory. ETAs are two and three months.
Reply With Quote
  #3  
Old March 21st, 2002, 02:55 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: TDM vs P&N

2418.6:
Tyrik has been cleared of hostile forces. The Phoenix scored one damaged Vaxin Light Cruiser, and the rest of the Vaxin retreated from the system.
The factory at Tyrik V completed construction of its Bulldog class Defense Base, and has shifted into von Neumann mode. The Defense Base itself is being updated into a DUC Platform with the latest in Ablative Armor technology.

In other news, the scientific community is abuzz with the latest developments in the analysis of the Vaxin BattleCruiser. Theories on how to merge the energy shielding of the Vaxin with our own advanced armor abound. Although the hybrid armor will likely be much weaker, the ability to spread impact energy across a wide area will ensure less damage is taken.
Reply With Quote
  #4  
Old March 22nd, 2002, 06:46 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: TDM vs P&N

2418.9:
Tyrik V has been recolonized, and a fleet of cargo ships is distributing the latest missile platforms across the surface.
Engineers are rushing to build a War Temple to assist in the defense of the system, but may already be too late.

A group of four Vaxin BattleCruisers entered the system, and the Phoenix lead a Hex of Furies into battle.
The Furies sped forwards in a tight formation, unloading a devastating volley of DUC shells on the Vaxin ships. Before it could respond to the impacts, the Vaxin's Organic armor was bLasted from the lead ship.
Even without serious defenses, the Vaxin ships stood their ground and returned devastating blows with their enveloping acid launchers.
Three Vaxin ships were disabled, and the fourth totally destroyed, but at a heavy toll: The Phoenix lost all of her ablative armor, and a small amount of atmosphere. A second Fury was hit slightly worse, losing a fraction of engine power as well. The fleet's repairs will take at least a year out in space.

Unfortunately, the repair capacity of the Tyrik V outpost is already busy fitting armor to the Scorpion class defense base, and is only 25% done at the moment.

Reinforcements from Albireo will only be trickling in, and the next batch of Fury class ships are not due for another year.


1419.0:
The worst possible news: a Vaxin battlegroup has just warped in. ETA 2 months.
The war shrine is 3 months from operation, and we have few combat-ready warships.
Two hummers and the planetary batteries will likely be shrugged off by the Vaxin. A half-built scorpion and four Furies cannot hope to defeat those numbers.
Even if we abandoned work on the War Shrine, we could only construct three mines, and would be giving away our secret weapon.
However, the mines would be able to completely demolish the armor on at least two of the Vaxin ships.

We may have no choice but to abandon our position or lose everything.
Reply With Quote
  #5  
Old March 23rd, 2002, 03:13 AM

Story Junkie Story Junkie is offline
Private
 
Join Date: Mar 2002
Location: Waterloo, Ontario, Cananda
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Story Junkie is on a distinguished road
Default Re: TDM vs P&N

2419.1:
Half a billion workers have been evacuated from Tyrik V, leaving only enough to man the defense platforms. The transports have left orbit and are heading back to the Albireo shipyards for more equipment and to exchange workers.
Phoenix has restored 30% armor, and will attempt to draw the Vaxin away from the colony, at least temporarily, while repairs are conducted on all fronts.

2419.2:
The Vaxin didn't take the bait, and dove immediately for the colony.
The advanced missiles and powerful guns of the scorpion combined to destroy four of the Vaxin before we lost contact.
Two more Vaxin ships have warped in, and Phoenix's Hex is moving to intercept them.

Alas, even during success we find dread.
We suspected something when the Vaxin Battlecruiser retreated, leaving the cruiser to fend for itself. Destroying the cruiser cost more damage to the fleet, and estimated field repair time is now up to 16 months.
After dispatching the Cruiser, the fleet hunted down the larger ship, and encountered only passive resistance. Once the Vaxin shields were down, our sensors detected what can only be highly advanced Versions of our own top secret mine technology.

The only good news this month is the fact that three converted Hummers are ready, and heading for the Tyrik-Albireo warppoint, where they will wait until called upon.

2419.3:
With nothing to defend, and no way to prevail in an attack, the Phoenix is retreating back towards the Albireo warppoint, and reinforcements. Already the fleet has been joined by a DUC-converted Wasp class escort.

2419.4:
The Vaxin fleet is now definitely pursuing the Phoenix and her fleet; one of the modified Hummers has arrived to join the fleet, and reports three others will arrive shortly.

2419.5:
A fourth Hummer has been repaired at the Albireo shipyards, and should arrive with the third just before the Vaxin reach Phoenix's position.
A capture ship is nearly operational as well, but stands no chance of arriving on time.
Despite reinforcements, the Furies' repairs will still take 6 months.
The most heavily damaged Fury has been ordered to break formation and return to the Albireo Shipyards. The revised repair time is 83 days.

2419.6:
The fleet has been gathered, and nothing remains but to dig in and wait for the Vaxin to attack.
A total of one Wasp (ES), five Hummers (LC) and five Furies (CR) await the Vaxin Cruisers.

[ 23 March 2002: Message edited by: Story Junkie ]

__________________
This sig space is too small to host all the links!

To see them, visit: [i]My Story Links Page</i]

(Send a PM to SJ if you find a new story)
Reply With Quote
  #6  
Old March 23rd, 2002, 05:30 AM

Story Junkie Story Junkie is offline
Private
 
Join Date: Mar 2002
Location: Waterloo, Ontario, Cananda
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Story Junkie is on a distinguished road
Default Re: TDM vs P&N

2419.7:
The Vaxin fleet has arrived. An additional, unexpected arrival is the Medusa, a capture frigate directly from the Albireo shipyards. Stripped down to mostly engines, the capture frigates are incredibly fast.

The two fleets close in, and the Vaxin fire first with thier long range acid slingers, but the agile Hummers have plenty of time to dodge.
DUC shells are loosed; the lead Cruiser staggers under the blows, but her shields hold.
The Vaxin ships pick out a Hummer with a malfunctioning Scattering Armor plate, and pour plasma and acid into her. Shields are pierced, and a third of the defense grid blackens.
The Hummer falls back through the fleet, and two more move in to take its place.
Hammer blows fall upon the weakened Vaxin Cruiser, piercing the shields and shattering the armor plating. The ship is gutted, with half of its systems hopelessly ruined.

The Vaxin are at close range now, and close range plasma bLasters spray wildly. Two furies are hit, but the ablative armor does its job. The Acid launchers are still locked onto the damaged Hummer, and it is bLasted as it goes into a full retreat. The destroyer's defenses are completely compromised, and weapons destroyed, but it is rapidly exiting the Vaxin weapons range.
The defending forces split their fire on the two nearest Vaxin, but the first ship somehow manages to avoid every shot. The second is not so lucky, and is gutted.
Vaxin acid seeks out the weakest Fury, and bLasts through her armor; bleeding badly, the ship fires wildly, and turns to run.
DUCs strike back, and another Vaxin Cruiser converts itself into a flaming projectile.
Vaxin plasma bLasters rip half the armor off of a second Fury, and the retreating Fury absorbs an acid blob without slowing.
The Vaxin fleet leader is the next target, and takes an unlucky hit to the engine core, leaving it armed but immobile as the Dominion's forces pull away.
From long range, a volley of DUCs fails to breach the armor of the Vaxin fleet, but the return fire is quite inaccurate as well, and the ablative armor on the Furies holds together.
A similar exchange with a second Vaxin ship nearly breaches the armor on one of the Furies, and it too is forced to retreat.
Losing wingmen too fast, the Furies fall back, and allow the shielded Hummers to provide cover.
Scattered acid globs skip past the Hummers, and plasma bolts erupt all around, but only one hits a Fury.
DUC rounds stream forth again, the Hummers targeting distant Vaxin, while the Furies unload on any Vaxin that venture too close.
Only three Vaxin ships pose a threat now, but one of the Hummer's shields are weakening from plasma hits.
Weapons fire is exchanged back and forth at maximum range, with precious few hits, but eventually another Fury's armor begins to crack, and leaves two two continue the battle.
The Last two Vaxin cruisers have lost shielding, but one has persistent armor, and refuses to falter.
The Hummer's shields are also showing strain, with half the the ships below half strength.
More exchanges, and the Cruiser's defenses finally give in. The Vaxin Battlecruiser is still delivering powerful blows, and when another Vaxin cruiser appears out of the cloud of wrecked ships to fire acid bolts, a shot pierces the shields on a Hummer.
Concentrated fire crushes the defenses on the Battlecruiser while the Hummer retreats. A second volley rips through the armor, and the Vaxin flagship detonates with a quantum reactor-fueled bLast.
A second Hummer loses shield integrity and retreats while the rest of the fleet prepares to advance on the remains of the Vaxin fleet with the Medusa close behind.
The Last operational Cruiser is no match for the active Dominion forces, and is quickly overcome and vaporized.
Dominion warships move through the fleet, silencing the remaining guns, and the Medusa takes her pick of the wrecks.

The Dominion ships turn their thoughts from battle to the inevitable paperwork, and begin to tally the required repairs.
__________________
This sig space is too small to host all the links!

To see them, visit: [i]My Story Links Page</i]

(Send a PM to SJ if you find a new story)
Reply With Quote
  #7  
Old March 23rd, 2002, 10:11 PM

Story Junkie Story Junkie is offline
Private
 
Join Date: Mar 2002
Location: Waterloo, Ontario, Cananda
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Story Junkie is on a distinguished road
Default Re: TDM vs P&N

2419.8:
Three of the Furies are useless, and along with the damaged Hummer, are making their way back to Albireo. The remaining craft should be ready for combat in a few days.
The Vaxin cruiser still has some intact engines, but noone in the fleet can figure out how to get the stupid thing started. A construction ship has been called from Albireo; if we can't figure out the problem with these Vaxin engines soon, it will be cut up and towed home in pieces.

Another wave of Vaxin BattleCruisers has been spotted moving insystem, but at their present speed, we have half a year to prepare.
At least half of the ships damaged in the Last battle should be back in service by then, but the enemy fleet is larger than ever.

Reports from home are quite negative lately. The Last batch of Furies is nearing completion, but the work is draining our reserve funds. Ten should be completed in the next four months, but production will have to be cut back drastically when our mineral reserves give out.
Scientists describe elaborate theories on how to solve the resource problems, but none of them can be expected to happen in less than a decade.
Aside from economics, there are uncommon numbers of industrial accidents lately. One of the Construction bases has even committed suicide after a premature reactor ignition destroyed the defense base it was working on.
__________________
This sig space is too small to host all the links!

To see them, visit: [i]My Story Links Page</i]

(Send a PM to SJ if you find a new story)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.