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  #1  
Old October 15th, 2007, 02:36 PM

Micah Micah is offline
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Default Re: Looking for SC pointers

I'd say reinvigoration (or life drain) was a lot more important than luck on anything without 0-enc actually. Especially since luck doesn't protect against mind hunting for some reason from the looks of it. It is really handy to have though, and available from a lot of different items/spells.

Basically just worry about keeping your SC alive with equipment and worry about how well it kills stuff later. Fire brands give you elemental resist as well as an AE attack, so they're good dual purpose weapons. Just watch out for skel-spam nations, against them you'll want more offensive punch to get through the chaff screens. 50 turns of killing stuff is a long time, and if your SC can stick in it for the long haul all that happens after that is running away (unless he's entangled or paralyzed, that can be a problem) so you won't lose much.

And never let your fatigue go over about 50, it will make you die.
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Old October 15th, 2007, 02:41 PM
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Zylithan Zylithan is offline
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Default Re: Looking for SC pointers

do luck and ethereal stack?

liek, etheral means 75% of nonmagic attacks automiss, right?

and luck means 50% of attacks automiss, right?

so with both, do 87.5% (7/8) of normal hits count as misses?

or am i wrong on a hundred things already?

tx
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Old October 15th, 2007, 02:44 PM
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Jazzepi Jazzepi is offline
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Default Re: Looking for SC pointers

I believe they stack like this.

If a normal weapon hits a lucky/etheral one of the abilities checks first, and then if it passes that check, the other ability checks. If the weapon succeeds at passing both checks, it deals damage.

So the probability is (1/2)*(1/4) = 1/8. So a ethereal/lucky unit will only get hit by 1/8 of all the normal strikes.

Therefore, you're correct

Jazzepi
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Old October 15th, 2007, 02:52 PM
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Default Re: Looking for SC pointers

Luck means 50% of successful attacks are negated.
So if you have ethereal and luck, 75% of attack will automatically miss and 50% of the rest that successfully do damage will also miss.
So luck is pretty uber on high defense units since few attacks will successfully hit them anyway, and half of those that manage to do damage will be negated.
This is my understanding of it from the description anyways.
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Old October 15th, 2007, 02:53 PM

Shovah32 Shovah32 is offline
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Default Re: Looking for SC pointers

I have to agree with Micah. Survival is the first thing you should take into consideration when making a SC. Get the usual sort of stuff such as high protection/defence, luck ect and then start to think of what your SC wil have to fight. Will the enemy be casting magic of a certain element that you will need resistances for? Does the enemy focus on spells that are negated by magic resistance? Does the enemy have special national troops(eg Niefel Giants with their chill aura and very high strength) or summoned troops(abominations anyone?).
As a last note(only IMO):
It's almost always better to get a very high defence value or protection value(my usual choice)with a reasonable amount of the other rather than just quite high in both. Of course you should generally try to have a reasonable amount of each(pure protection and AN weapons will destroy you. Pure defence and AoE can do the same).
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Old October 15th, 2007, 02:50 PM

Micah Micah is offline
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Default Re: Looking for SC pointers

Yes Zyl, they should stack.

And Jazzepi is only partially right. 0-enc units still get spellcasting encumberance from their items, so you DO have to watch out what you give them if you're planning on casting any self-buffs. After they're done casting they can melee all day without getting any more, but if they're already at 60 fatigue they're in a good deal of trouble.
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Old October 15th, 2007, 02:54 PM
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Default Re: Looking for SC pointers

Quote:
Micah said:
Yes Zyl, they should stack.

And Jazzepi is only partially right. 0-enc units still get spellcasting encumberance from their items, so you DO have to watch out what you give them if you're planning on casting any self-buffs. After they're done casting they can melee all day without getting any more, but if they're already at 60 fatigue they're in a good deal of trouble.
This is very true. The flip side to having 0 encumberance is that you do not naturally regain fatigue. So if you plan on casting battlefield buffs without the aid of either soul vortex, or summon earth power, you'll need some reinvig items. Each 10 points of fatigue reduces your defense by 1, which is quite nasty.

Jazzepi
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Old October 15th, 2007, 03:17 PM
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Default Re: Looking for SC pointers

My three mandatory assets are luck and etheral and 7 item slots.

I also think of my SC's having 50+ hit points. Less than that I will classify them as a thug. (An entirely subjective opinion.) My bane lords are thugs. The deva's I get from wish are SC's.

The deva is a great chassis with 4 hand slots. Not etheral, but I enjoy it anyway. I put every item of quickness on her that I can forge along with the Sickle whose crop is Death (whatever). It's like stealing death gems. Minimum of 20 death gems a battle.
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Old October 15th, 2007, 03:21 PM
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Default Re: Looking for SC pointers

Wish? Try 'Seraph'.
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  #10  
Old October 15th, 2007, 03:39 PM
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Default Re: Looking for SC pointers

I've not tried Seraph. I'll make that my next wish chassis. What are the main stats?

This game is like the menu of a Chinese restaurant. Way too many choices, and no matter what you order someone else's looks better.
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