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October 15th, 2007, 11:43 PM
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Re: Comparing it to Civ 4..
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Velusion said:
Quote:
Cor2 said:
Alpha Centauri !!! what memories. sigh.
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I heard Sid is making the sequal to this...
Anyone know if its true?
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Not sure about the Alpha Centuri sequel yet I do know Sid and crew have hired a developer who focuses purely on improving/creating the Artificial Intelligence. An important step for a great need within all PC games.
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October 16th, 2007, 08:25 AM
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Re: Comparing it to Civ 4..
Velusion:
I hope it's true... but I've heard EA has rights to Alpha Centauri, so we are rather doomed.
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October 17th, 2007, 12:48 AM
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Second Lieutenant
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Re: Comparing it to Civ 4..
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NTJedi said:
Not sure about the Alpha Centuri sequel yet I do know Sid and crew have hired a developer who focuses purely on improving/creating the Artificial Intelligence. An important step for a great need within all PC games.
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They're working on Civilization Revolution at the moment, the console version of Civ. He's thrown around doing a Civ V in the future in interviews, but I haven't seen AC mentioned so I wouldn't count on seeing another AC anytime soon, but we could always be surprised.
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October 17th, 2007, 01:26 AM
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Corporal
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Re: Comparing it to Civ 4..
Incursion is a roguelike that is heavily based on D&D. It's more about creating and powering up your character than most roguelikes. It has a very complete D&D character system, with over a hundred feats fully implemented, and I'd guess 20ish skills. Somehow the developer found a way to make almost every skill useful in a dungeon crawl too. It also has birth perks that make a very big difference to the character. One of my favorites is clairvoyance, which lets you peak around the nearby dungeon for free at any time. But there are lots, and many are very nice. The religion system is similar to many roguelikes, but I find that it is more fun in incursion because of the way the god granted abilities can complement the already complex characters. The god favor/conduct system is very cool, although last I played, it had a lot of tweaking and bugfixing left to do.
The dungeon is fairly typical roguelike. Probably the coolest unusual feature is all the detail that has gone into non-hostile creatures. You can attempt to trade with and recruit almost all of them. Which is especially nice when they pick something up that you want; you have the option of demanding it or buying from them instead of killing them. I don't think anyone will ever write an NPC system that eliminates annoyance completely, but this one is relatively good.
I'd say if you like complex character design and random dungeon crawls, you'll like this game.
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October 17th, 2007, 02:13 AM
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Re: Comparing it to Civ 4..
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WonderLlama said:
Incursion is a roguelike that is heavily based on D&D. It's more about creating and powering up your character than most roguelikes. It has a very complete D&D character system, with over a hundred feats fully implemented, and I'd guess 20ish skills. Somehow the developer found a way to make almost every skill useful in a dungeon crawl too. It also has birth perks that make a very big difference to the character. One of my favorites is clairvoyance, which lets you peak around the nearby dungeon for free at any time. But there are lots, and many are very nice. The religion system is similar to many roguelikes, but I find that it is more fun in incursion because of the way the god granted abilities can complement the already complex characters. The god favor/conduct system is very cool, although last I played, it had a lot of tweaking and bugfixing left to do.
The dungeon is fairly typical roguelike. Probably the coolest unusual feature is all the detail that has gone into non-hostile creatures. You can attempt to trade with and recruit almost all of them. Which is especially nice when they pick something up that you want; you have the option of demanding it or buying from them instead of killing them. I don't think anyone will ever write an NPC system that eliminates annoyance completely, but this one is relatively good.
I'd say if you like complex character design and random dungeon crawls, you'll like this game.
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Sounds interesting, but is this a PC game or board game?
I looked on the wikipedia, yet no pics/screenshots.
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October 17th, 2007, 05:26 AM
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National Security Advisor
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Re: Comparing it to Civ 4..
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NTJedi said:
Sounds interesting, but is this a PC game or board game?
I looked on the wikipedia, yet no pics/screenshots.
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PC game, but there are no graphics.
ADOM screenshot
Several Incursion screenshots
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October 17th, 2007, 03:25 AM
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Re: Comparing it to Civ 4..
Quote:
S.R. Krol said:
Quote:
NTJedi said:
Not sure about the Alpha Centuri sequel yet I do know Sid and crew have hired a developer who focuses purely on improving/creating the Artificial Intelligence. An important step for a great need within all PC games.
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They're working on Civilization Revolution at the moment, the console version of Civ. He's thrown around doing a Civ V in the future in interviews, but I haven't seen AC mentioned so I wouldn't count on seeing another AC anytime soon, but we could always be surprised.
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Alpha Centauri, IMHP the best of the Civ type games, was made by Brian Reynolds, who now runs Big Huge Games. I think there is a conflict between him and Sid, as to who actually owns the right to the game. That said, I don't know if we will ever see another Alpha Centauri game.
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October 18th, 2007, 05:54 PM
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Second Lieutenant
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Re: Comparing it to Civ 4..
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Lingchih said:
Alpha Centauri, IMHP the best of the Civ type games, was made by Brian Reynolds, who now runs Big Huge Games. I think there is a conflict between him and Sid, as to who actually owns the right to the game. That said, I don't know if we will ever see another Alpha Centauri game.
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The next big project at Big Huge is a RPG, slated for release in 2009. Maybe then AC2 in 2011?
I'm not sure if a question of rights would figure into it. Both he and Sid co-wrote the game, and there are quite a few other notables who helped shape the design. Ultimately I wonder if it's a question of economics. Sure, people who love the game REALLY love it, but overall I have to wonder how many units it actually moved? I'm guessing that if it really did well we would have seen AC2 long before Civ III, or Rise of Nations...
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October 18th, 2007, 06:03 PM
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Shrapnel Fanatic
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Re: Comparing it to Civ 4..
For all those who love NetHack, Rogue, or any version thereof
http://www.thefump.com/lyrics.php?id=93
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October 23rd, 2007, 05:29 PM
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Private
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Re: Comparing it to Civ 4..
Quote:
S.R. Krol said:
The next big project at Big Huge is a RPG, slated for release in 2009. Maybe then AC2 in 2011? 
I'm not sure if a question of rights would figure into it. Both he and Sid co-wrote the game, and there are quite a few other notables who helped shape the design. Ultimately I wonder if it's a question of economics. Sure, people who love the game REALLY love it, but overall I have to wonder how many units it actually moved? I'm guessing that if it really did well we would have seen AC2 long before Civ III, or Rise of Nations...
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I think somebody contacted Firaxis about the rights when they were working on a Civ4 Alpha Centauri mod and they said EA owned them.
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