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October 16th, 2007, 11:48 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Incentives to patch the game?
Why don't you just hit 'n' for next commander?
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October 16th, 2007, 11:52 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Incentives to patch the game?
As for incentives to patch the game, at least five new nations have been added, a lot of new magic sites, events, icons for abilities that didn't have icons before, bug fixes obviously, balance fixes and so on and so on.
And yes, the only update you need is the latest one.
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October 16th, 2007, 11:57 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Incentives to patch the game?
Just the major crash bugs fixed between 3.00 and 3.06 are worth it, never mind the additional nations and other stuff. For a list of what has been fixed just since 3.04, see the shortlist thread at the top of the forum. For the earlier fixes, see the patch download page changelog or the progress page.
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October 16th, 2007, 12:05 PM
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Private
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Join Date: Oct 2007
Posts: 15
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Re: Incentives to patch the game?
Quote:
Edi said:
Just the major crash bugs fixed between 3.00 and 3.06 are worth it, never mind the additional nations and other stuff. For a list of what has been fixed just since 3.04, see the shortlist thread at the top of the forum. For the earlier fixes, see the patch download page changelog or the progress page.
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My favorite setup is 400 province 4 computers opponent. I go for epic wars.  The crash, I am so used to them, that I crash less often. (doing alt-tab only after save game for instance)
The generations of turns had crash me a couple of days ago. I had to reload from my last save (I always save at end of turn  ) to regenerate 4 times to continue the game.
I would love to have more magic items and spells to have more choices. On that regard, my feeling is, that only a couple of items are worth forging every time. If we can hove some items that can be equivalent to all those SC items, it could be better for equipping some diversity on SC. Same for spells... key spells are always scripts. But they are always the same along the path of research I find.
I can surely change that pretty easy, using another races. But I cannot go away from Pangaea. They are the first nation on 10 different test game I have done, that I had feel good about it.
Jourdelune
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October 16th, 2007, 12:05 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Incentives to patch the game?
I believe 'n' looks through anyone on "defend", "hide" or "siege".
I do wish there was a way to tell it, yes I'm leaving this scout on hide, don't come back to him this turn. Paging through the scouts trying to make sure I didn't miss anyone I wanted to move gets old fast. Minor nit pick though
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October 17th, 2007, 08:36 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
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Re: Incentives to patch the game?
It autosaves your turn whenever you hit e
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October 17th, 2007, 10:21 AM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
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Re: Incentives to patch the game?
You can also hit F1 and it will bring up all your commanders and a host of information about your nation.
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October 17th, 2007, 10:31 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Re: Incentives to patch the game?
All of this is in the manual of course...
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October 16th, 2007, 11:57 AM
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Private
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Join Date: Oct 2007
Posts: 15
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Re: Incentives to patch the game?
Quote:
Sombre said:
Why don't you just hit 'n' for next commander?
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Pretty cool, I will try it tonight. I hope that the next commander function will only take the commander in Defense stance. Cause, a commander in research or in patrol or in construction don't appeal me for the used I want of it. (but could have use on search magic site stance)
Jourdelune
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October 16th, 2007, 12:04 PM
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Private
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Join Date: Dec 2006
Posts: 18
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Thanked 1 Time in 1 Post
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Re: Incentives to patch the game?
Quote:
Jourdelune said:
Pretty cool, I will try it tonight. I hope that the next commander function will only take the commander in Defense stance. Cause, a commander in research or in patrol or in construction don't appeal me for the used I want of it. (but could have use on search magic site stance)
Jourdelune
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'n' only cycles through commanders without orders (in defense or hide stance) and for some reason commanders that are maintaining a siege.
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