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October 17th, 2007, 06:36 AM
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National Security Advisor
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Re: Conceptual Balance Mod (and summary file) 1.
Neither of these worked. 
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October 17th, 2007, 07:22 AM
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Re: Conceptual Balance Mod (and summary file) 1.
Sombre, that one can't work, since AoE weapon secondaryeffects must always be of the #secondaryeffectalways variety. Try assigning AoE 1 to Armor Dest and see where that gets you. Or did you try that already, Endo?
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October 17th, 2007, 07:25 AM
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Colonel
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Re: Conceptual Balance Mod (and summary file) 1.
Quote:
Endoperez said:
Neither of these worked.
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That's a shame.
It's a pet peeve of mine, but I'd really like to see a forgeable weapon that strikes with AoE (think of Sauron at the battlefield in the first LoTR movie, Sauron struck like 3 guys at once). Something to give some options for a SC/thug weapon besides the Brands.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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October 17th, 2007, 07:50 AM
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BANNED USER
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Re: Conceptual Balance Mod (and summary file) 1.
Endo's one didn't work because there is no #copyweapon command, which I pointed out earlier.
Ok, so try my one but use #secondaryeffectalways both times.
So:
#selectweapon "Star of Heroes"
#secondaryeffectalways XXX
#aoe 1
#end
#newweapon XXX
#name "Wreck Armor"
#aoe 1
#nostr
#dmg 1
#secondaryeffectalways "Armor Dest"
#end
The reason to avoid messing with "Armor Dest" giving it aoe 1 is that it might impact more than the star of heroes.
Oh and Burnsaber: It's not that we're having trouble getting AOE working on star of heroes. The problem is getting the AOE on the armour destroying effect as well.
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October 17th, 2007, 12:28 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Conceptual Balance Mod (and summary file) 1.
Yeah. One of those "not working" test caused the destruction of the militia, not thier armors. 21, 25, 17 dam... It must've added the pretender's strength score in the whole AoE.
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