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Old October 17th, 2007, 12:52 PM
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Endoperez Endoperez is offline
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Default Re: Incentives to patch the game?

If nothing else, the manual is really great when you want to try a new nation
(hmm, MA Ulm... page 136... Order and Production, Nature and Death magics, build lots of arbalests, Master Smiths and castles)
or when you want to refine your strategy
(so, what should these Master Smiths cast in battle, pg 242 onward... Alteration has nice buffs. Oh, Evoc levels 4-7 have nice damage spells, and Earth/Astral and Earth/Air spells my Smiths can get randoms in. More Alteration goodness... wow, Weapons of Sharpness! I'll focus on Alteration and Evocation for combat spells, and get Construction to level 5 when my troops have trouble dealing damage!).
The lists for summon spells, globals, battle spells and items can all be used this way.
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Old October 17th, 2007, 01:12 PM

Folket Folket is offline
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Default Re: Incentives to patch the game?

The game is close to unplayable without the manual. I allways look up different items and spells that are of interest to me.

The patch does not make you see more commanders. But the hunter of heroes bug existing in the original is far then enough incentative to patch.

I have no idea why you need a USB key or what that is, but I guess you do not have internet at home. But surly you have friends with USB memories or just a CD burner that can hand you the patch.

I know I'm somewhat of a patch fanatic , but I allways want the latest patch to be able to play games the way they are suppost to be played.
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