.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old October 17th, 2007, 01:38 PM

hoo hoo is offline
Corporal
 
Join Date: Sep 2006
Posts: 148
Thanks: 0
Thanked 2 Times in 2 Posts
hoo is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

I'd like to jump in as well unless it's a 24 hour turnaround.
Reply With Quote
  #2  
Old October 17th, 2007, 02:09 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Oh, I forgot to mention the host time.. Yes, I was thinking it would be 24h turnaround time, at least for the first 20 turns or so. After that, we can set it to 48-h. And generally, if you haven't ever staled before, I will give extra time by re-setting the clock if someone is in danger of staling. But the second time, I'll probably just let the person stale.
Reply With Quote
  #3  
Old October 17th, 2007, 04:13 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

I will give Abysia a go.
Reply With Quote
  #4  
Old October 17th, 2007, 04:50 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

I vote for Pasha's 3 lake map.
Reply With Quote
  #5  
Old October 17th, 2007, 06:19 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Well if there's still room, I would like to try my hand at playing R'lyeh.
__________________
MP Guide to MA Ermor
Reply With Quote
  #6  
Old October 17th, 2007, 06:59 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Yes, you are welcome in, IndyPendant, but I think that is all the room we have! I will still allow Jeffr in if he wants in, but besides that we are closed.

If we decide to play a larger (140-150 province) map, we could easily open it up again for another person or two, but if we're going to do a smaller (100-110 province) map, we had best cap it here.

I count one vote for the 3-Lake map, any other votes?
Reply With Quote
  #7  
Old October 17th, 2007, 07:08 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

yah i'd be happy to try that
Reply With Quote
  #8  
Old October 17th, 2007, 09:40 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Hmm...the Three Lakes map does look neat, but I see a few difficulties using it in this game:

1) There are 9, maybe 10 players. The map has 104 provinces, which means we will have only 10.4-11.5 provinces per player. That will make for a *brutally* vicious game, particularly under difficult research.

2) The mountains and border mountains are clustered together, which reduces suitable starting points even further. I suspect fair placement will be difficult to implement for this map.

3) This is a preference thing; some players may call this an *advantage*. ; ) --There are zero choke points on this map. There are also few plains.

Note that I'm not saying 'no'. Just pointing out potential issues with the 3-Lake map, in this game.

I suggest the wraparound Silent Seas map.



--No, I'm kidding. : )

If we wanted large expansion room (which could fit the difficult-research theme), we could go Cradle. Or we could use Cradle and invite one or two more players.

Otherwise, of the maps I am aware of, I would probably prefer the Desert Eye over Three Lakes. That isn't a strong preference though, and I will play in either happily.
__________________
MP Guide to MA Ermor
Reply With Quote
  #9  
Old October 17th, 2007, 09:45 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

yah that's a bit small - especially with difficult research.
Reply With Quote
  #10  
Old October 30th, 2007, 01:47 AM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Hrm. This is the first MP network game (any game, not just Dom3) I've ever played, so please forgive my ignorance.

According to the manual, I click "Network", enter the IP, then the Port, then select my nation, and then I "can upload or create my pretender".

However, as soon as I select R'lyeh, it says "Your god is now in control of R'lyeh." --I never had the option of selecting/creating a Pretender. I do have one (and only one) MA R'lyeh Pretender saved in my 'newlords' folder...can I assume that the game has auto-selected that Pretender for me...?
__________________
MP Guide to MA Ermor
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.