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				October 17th, 2007, 02:19 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: mod help 
 Något gick fel!#name, empty name
 
 
 (I actually saw this in a window too without the ddd thing btu didnt'think THAT would be the explanation.. which name is empty?)
 
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				October 17th, 2007, 02:27 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: mod help 
 another question:There is a command to make a nation start in a specific prov
 there is a command to make a nation have a certain god
 but how can I edit that god... it's not yet a commander I can edit in my .map file right? (items, name etc nothing fancy)
 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				October 17th, 2007, 02:59 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: mod help 
 IIRC, when you choose the god it becomes the active commander, and you use the necessary commands just as if you had added a basic monster of that type as a commander. 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				October 17th, 2007, 03:04 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: mod help 
 normally I just enter commands for the commanders behind when I place them in the province.. I placed the god in a specific entry for the race.. should I put that all behind him there?
 and on the crashing mod.. any idea's?
 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				October 17th, 2007, 03:16 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: mod help 
 The active commander is active until another active commander is set with #god or some other command. So yes, it has to be before any commanders are defined. 
 No ideas, but are you sure the "" are in place?
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				October 17th, 2007, 03:17 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: mod help 
 well the entire mod is posted above... so you tell me? 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				October 17th, 2007, 03:22 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: mod help 
 ok now I got it working
 ” and “ instead of "
 
 it's kinda ironic since I copied ALL commands (including the erroneous “) from the pdf file
 
 i guess I'll change em in my map file too, just in case
 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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