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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 17th, 2007, 03:04 PM

Aezeal Aezeal is offline
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Default Re: mod help

normally I just enter commands for the commanders behind when I place them in the province.. I placed the god in a specific entry for the race.. should I put that all behind him there?

and on the crashing mod.. any idea's?
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  #2  
Old October 17th, 2007, 03:16 PM
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Endoperez Endoperez is offline
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Default Re: mod help

The active commander is active until another active commander is set with #god or some other command. So yes, it has to be before any commanders are defined.

No ideas, but are you sure the "" are in place?
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Old October 17th, 2007, 03:17 PM

Aezeal Aezeal is offline
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Default Re: mod help

well the entire mod is posted above... so you tell me?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #4  
Old October 17th, 2007, 03:22 PM

Aezeal Aezeal is offline
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Default Re: mod help

ok now I got it working

” and “ instead of "

it's kinda ironic since I copied ALL commands (including the erroneous “) from the pdf file

i guess I'll change em in my map file too, just in case
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #5  
Old October 17th, 2007, 04:27 PM

Aezeal Aezeal is offline
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Default Re: mod help

ok now I have a new question..

as you could see I had 3 nations meant for the computer

in .dm file
--the church
#selectnation 32
#name “The Church”
#epithet “Purification by fire”
#end

in . map file
--the church
#computerplayer 32 4
#specstart 32 58
#scale_lazy 32 2
#scale_chaos 32 2
#god 32 "158"

so I wanted me and another comp.. AND then the 3 race I had already made.

when I start a game I only chose 2 players.. and then I automatically became the church..
so..
how do I set it up that those 3 comp players ARE ALWAYS in the game and are ALWAYS comp controlled.. any additinal players (usually 1 human and maybe 1-3 comp players (as the upcoming gangs challenging the forces (guard, church and king) already in the city

so either I would like to just select the number of players and have those in addition to church guard and king OR the first 3 should already be premade and not able to use as human in the menu.. HOW DO I DO THIS?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #6  
Old October 17th, 2007, 04:33 PM
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Default Re: mod help

No quote around the unit number (158).

Only use quotes if you're using a name - or if your mod adds a unit *named* 158.

So..
#god 32 "Legionaire"
or
#god 32 1
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  #7  
Old October 17th, 2007, 04:41 PM

Aezeal Aezeal is offline
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Default Re: mod help

ok thanks for that.. is that also true for known feature commands?

and can you help me with the question above? how I get those races to work apar from the quotes around the god number? I can't find how I should do that in the files
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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