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October 17th, 2007, 03:37 PM
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Private
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Join Date: Oct 2007
Location: Malta
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Thanks, got it!
May I suggest that whoever is last in sending his/her 2h file every turn sould wait those 5 minutes, get the new turn and do his/her next turn and send that as well? (Unless s/he is time pressed of course.)
This is not my idea but I have seen it floating around a lot and I happen to think tht it's a good idea for speeding up the game a bit.
What do you think?
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October 17th, 2007, 03:56 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Sounds like a good idea.
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October 17th, 2007, 04:51 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
I'd often end up doing that anyway, I think. It's a good idea.
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October 18th, 2007, 03:16 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
I agree; I'll try to do this as well.
__________________
Power is an illusion...
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October 20th, 2007, 06:23 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Could we perhaps speed this game up a bit? The time limit as of now is almost ridiculously long for start game.
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October 20th, 2007, 11:41 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
I had hoped it would start a bit quicker than this myself...
That said, this was started explicitly as a game for those who couldn't guarantee a fast turnaround (due to children under 3, pregnant partners, unreliable major national broadband providers <gnashes teeth>, whatever).
Therefore, I feel I can only alter turn generation on a unanimous vote from the players.
Post votes on this thread, saying what speed you can commit to putting in turns (24h, 48h or 72h, for example). If you need things to stay the way they are, please say so.
I will reset the host time to the highest agreed time interval.
To set the ball rolling, I can currently guarantee turns from myself every 48 hours.
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October 20th, 2007, 01:07 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
I think 48h are more than enough for the first 15 turns in a very slow game like this. I mean. doing your turn at this stage won't take you more than 5 minutes at most. Then we could change to 72h. My 2 cents. 
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October 24th, 2007, 10:06 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Neifelheim is going to stale for what appears to be the second time in a row. Can we please, please AI him?
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October 24th, 2007, 11:37 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
We should give him until the time limit. It is a slow boat to T'ien Ch'i, after all.
But otherwise, I'd rather it were the in-game mages who grew old, caught afflictions and died before the end of the game rather than the real-life me.
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