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October 17th, 2007, 06:23 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: #god <commander type>?
another question (but please to still answer the provious one)
I got a message #god not in game or something
I guess that means I cannot add a fomorian king to a ME race as a god? --> the command to add a god can't override the other rules???
--> does is only have to be available in the right AGE or also to the particular race?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 17th, 2007, 06:42 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: #god <commander type>?
Any unit can be a god. The game doesn't track where a unit is used; a unit could be recruited as a commander, as a unit, summoned leading a group of its copies, available as a pretender etc etc. Whether this unit is a Fomorian God King or a puny Warrior, there's no difference - they are just units. The source doesn't matter. Availability doesn't matter.
"13" is a unit named 13, just as "light infantry" is unit called light infantry. This applies for everything. Inside quotes, everything is text, not numbers. "13"+"1" is "131", while 13+1=14. If you want to choose with number, leave quotes out, and double-check that you didn't make any typoes.
If the game tells you unit isn't in the game, it means it didn't find anything matching what you wrote. Whatever you meant is totally different matter. Say, unit 19350 won't exist, if you meant 1935.
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October 17th, 2007, 06:43 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: #god <commander type>?
Något gick fel!
#god: this nation is not in play
I have 3 ME nations modded in the game with appropriate gods
I wanted to start a game with a EA nation though.. but this error appears.
anything I can do or MUST I play ME
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 17th, 2007, 06:47 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: #god <commander type>?
There shouldn't be an age restriction.
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October 17th, 2007, 06:52 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: #god <commander type>?
I think it might be because for some reason the whole NATION isnt'there thus it has a problem with placing the god
please see my other thread for what I encoutnered I do appreciate all the help
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 22nd, 2007, 01:01 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: #god <commander type>?
I've had this myself. If you are doing a simple map change, you cannot have multiple era's. The problem is the command you put is (#god) uses a nation number not recognized by the era. That is why you get the god error.
I know there are MP games using all era's so maybe someone who made that gamecan advise you on multiple eras.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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