.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old October 17th, 2007, 06:59 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Yes, you are welcome in, IndyPendant, but I think that is all the room we have! I will still allow Jeffr in if he wants in, but besides that we are closed.

If we decide to play a larger (140-150 province) map, we could easily open it up again for another person or two, but if we're going to do a smaller (100-110 province) map, we had best cap it here.

I count one vote for the 3-Lake map, any other votes?
Reply With Quote
  #2  
Old October 17th, 2007, 07:08 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

yah i'd be happy to try that
Reply With Quote
  #3  
Old October 17th, 2007, 09:40 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Hmm...the Three Lakes map does look neat, but I see a few difficulties using it in this game:

1) There are 9, maybe 10 players. The map has 104 provinces, which means we will have only 10.4-11.5 provinces per player. That will make for a *brutally* vicious game, particularly under difficult research.

2) The mountains and border mountains are clustered together, which reduces suitable starting points even further. I suspect fair placement will be difficult to implement for this map.

3) This is a preference thing; some players may call this an *advantage*. ; ) --There are zero choke points on this map. There are also few plains.

Note that I'm not saying 'no'. Just pointing out potential issues with the 3-Lake map, in this game.

I suggest the wraparound Silent Seas map.



--No, I'm kidding. : )

If we wanted large expansion room (which could fit the difficult-research theme), we could go Cradle. Or we could use Cradle and invite one or two more players.

Otherwise, of the maps I am aware of, I would probably prefer the Desert Eye over Three Lakes. That isn't a strong preference though, and I will play in either happily.
__________________
MP Guide to MA Ermor
Reply With Quote
  #4  
Old October 17th, 2007, 09:45 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

yah that's a bit small - especially with difficult research.
Reply With Quote
  #5  
Old October 17th, 2007, 11:18 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

I'm in as Pangaea! Thanks for saving a spot. I haven't been checking here regularly for a while, so I didn't see this until just now.

Actually, I'm very rusty but what the hell.

So we're using the latest CB mods and the latest Worthy Heroes mod? I'll find them and download them now. I think I played with one of the very early version of the CB mod, but that would have been a long time ago. So, I'll just wing it and hopefully get lucky.

(and a little later...)
I tried downloading from the CB post in the Mods section and couldn't. Does anybody have a link for the latest CB and Worthy Heroes mods?
Reply With Quote
  #6  
Old October 17th, 2007, 11:19 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Oh, and not that my vote should count for much since I haven't been around, but I vote for Score Graphs Off. Half the fun is not knowing what's going on.
Reply With Quote
  #7  
Old October 17th, 2007, 11:45 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

As a relative MP newbie, Score Graphs Off scares me. There's a boogeyman in the closet daddy, I can hear it scratching...

I'm also thoroughly confused as to which mods will be used for this game. Can CB be broken up? Is there a version that is compatible with 3.10 that I can't find? Before we start, I'd like to know clearly what mods I need to download. ; )
__________________
MP Guide to MA Ermor
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.