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				October 17th, 2007, 09:08 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: New Mod: Insectoids 
 I liked this mod a lot as well, bit stingy in the beginning but a juggernaut once rolling.  Does it have a starting site? Mine never did and I was wondering if there was a conflict somewhere.
 
 Research and blood hunting are both difficult to get started in any large capacity, but once rolling both are significant.
 
 I haven't played these guys with a bless yet, are they that much overpowered when doing so?
 
 I really wanted that amosapocolpse game to go off to see how they did in an MP setting.
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				October 17th, 2007, 11:24 PM
			
			
			
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				 Re: New Mod: Insectoids 
 They are all sacred so high bless strategy would be prudent.
 "amosapocolpse"?
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				October 18th, 2007, 02:17 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: New Mod: Insectoids 
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				October 18th, 2007, 03:43 AM
			
			
			
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 Private |  | 
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				 Re: New Mod: Insectoids 
 Wow that was a pretty quick response. Now I am havn't dabbled much into the modding for this game but I have a few selections. 
 Make it so the queen unit is the only unit capable of constructing buildings.  Then change then change the temple into something like the hive or something similiar since she can't create more units unless she has the dominion to do it.  Then you can make the fortress into something that gives the tile a very high supply.  The fortress needs a very long build time to help slow the advancement of just making super colonies of unit producers
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				October 18th, 2007, 05:40 AM
			
			
			
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				 Re: New Mod: Insectoids 
  
	Quote: 
	
		| The fortress needs a very long build time to help slow the advancement of just making super colonies of unit producers 
 |  Since the forts cant be modded any forts with long building time will give high admin as well, and we want to avoid that. 
  
	Quote: 
	
		| Make it so the queen unit is the only unit capable of constructing buildings. 
 |  If only the Queen is capable of construction of temples (and thats the only building where we have any choice) then the Female cant bless in battle. 
  
	Quote: 
	
		| Then change then change the temple into something like the hive or something similiar since she can't create more units unless she has the dominion to do it. 
 |  Temples cant be modded. |  
	
		
	
	
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				October 18th, 2007, 06:15 AM
			
			
			
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 Colonel |  | 
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				 Re: New Mod: Insectoids 
 [quote]Amos said:
 If only the Queen is capable of construction of temples (and thats the only building where we have any choice) then the Female cant bless in battle.
 [quote]
 
 
 This is a bit of a long shot, but coudn't you make a national bless spell that uses the "normal" magic paths? Like Nature/Astral or something. Indie priests still would pose a problem though, being able to build temples. Damn buggers..
 
				__________________ 
				I have now officially moved to the  Dom3mods  forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
 
If you need to ask something about modding, you can contact me here .
See this thread for the latest info concerning my mods. |  
	
		
	
	
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				October 18th, 2007, 06:56 AM
			
			
			
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				 Re: New Mod: Insectoids 
  
	Quote: 
	
		| This is a bit of a long shot, but coudn't you make a national bless spell that uses the "normal" magic paths? Like Nature/Astral or something. Indie priests still would pose a problem though, being able to build temples. Damn buggers.. 
 |  This is possible, but, as you correctly pointed out, there are very cheap indy priests. |  
	
		
	
	
	
	
	
	
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