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  #1  
Old October 20th, 2007, 06:51 PM
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NTJedi NTJedi is offline
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Default Re: Game Suggestions

Quote:
scott_wakeling said:
If you watch any player of more than a couple hours' experience, they just roll around the dungeon sliding their lantern up and down as they need without really thinking about it much - the emphasis turns to looting, mapping, and playing with objects.

It's a fair point though Saxon, I don't dismiss what you're saying, but as Mr Krol pointed out - the config files are right there, so feel free to have some fun with that.

As an aside, what do people think of the oil/lantern feature with regards to further developments? For example, Moria makes good use of needing fuel to light your way, with the final punishment being just a black-out (which I actually find more annoying than just dying, flailing around in the dark getting picked on is just so annoying!?).
Future game development should allow multiple ways to provide the player light. Other items of light could be torches, magic spells, special food providing darkvision, and perhaps some items which once used permanently light a specific area. This would allow the fantasy to seem more real.
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Old November 1st, 2007, 01:40 PM

darkentrees darkentrees is offline
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Default Re: Game Suggestions

Arrrgghhh!!! What a disappointment! I shared the URL for the demo of Scallywag with friends and all have same response - Great game - stupid design that you die on the bleeding edge of failing the oil managment sim!

Our views echo many here - why such a bad design decision? Especially for the demo! Who other than gamer geeks such as myself is going to navigate forums and edit config files to get the game experience people should be getting in the first place: A fun little game where your lantern is something you keep an eye on - not something that becomes the sole focus of the game to sprint from flask to flask while you try to stay alive, and forget about even taking your eye off that goal for a single second to enjoy any other aspect of the program.

You should re-release the demo with a more sane oil consumption rate, and maybe less people will be arguing heatedly over how stupid a dent that hammer puts in an otherwise fantastic little game.

The previous poster had a good idea about allowing multiple ways to provide better light - and another would be just to make the consumption rate adjustable on the options screen.

Scallywag = Great game gimped by stupid lantern
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