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October 21st, 2007, 11:01 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
Ugh,... I /really/ wanted to get these buggers released today. But I do have a good excuse - I unexpectedly had to go to the hospital today and have to go in for an upper endoscopy tomorrow.
4 of the 6 heroes are 100% finished, the remaining two need a bit more work. WILL be out very soon, believe me :]
It's great fun getting thanquol and sending out boneripper chewing people up - you can use him as a bodyguard too, but I've found he's more useful as a recurring charger. He has a form of limited immortality - as long as thanquol is alive he can always summon him back up using summon allies.
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October 21st, 2007, 12:22 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Skaven Nation. Warhammer based.
Wouldn't it be more thematic for boneripper to be unique non-commander (assuming that can be modded), so he would indeed be only used as (Thanquol's) bodyguard?
Unique so there can be only one, would propably need recuperation to avoid collecting afflictions (though i think recuperation for all Rat Ogres might be thematic too).
What kind of paths will Vermin Lord have? (assuming it will be non-unique high level summon, right?)
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October 21st, 2007, 01:00 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
He is unique and is a non-commander. That's basically what I was just talking about. If you try to summon allies more than one, the one you have vanishes and reappears where thanquol is. You don't /have/ to use him with thanquol, he can go off with another commander, or be GOR'd or something, but I like to use them together.
Vermin Lords will probably be death, astral, earth. They will obviously have pretty amazing stats, being one of the most powerful things in warhammer. I haven't really started work on them yet.
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October 22nd, 2007, 02:25 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Skaven updated to 0.7
The update is here. I didn't finish the boneripper graphic, so he looks a bit crummy, but you get the idea. Go download it in the first post of the thread, as usual.
I will upload a pic here to link to in the first post, providing a preview of all the graphics. Note the new heroes.
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October 22nd, 2007, 03:44 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Skaven updated to 0.7
Awesome, Sombre! Perhaps soon we will have enough nations for a 2-on-2 Warhammer mod game. Perhaps Sylvania and Teutanian would be good opponents for the rats and ogres.
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October 28th, 2007, 05:30 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Skaven updated to 0.7
Excellent update Sombre! I was lucky to get Thanqual early in a large SP game (400+ provinces) and he is proving to be as deadly and hard to kill for the opponents as I would expect him to be. Having Boneripper close by doesnt hurt either :-) I also got Plague Lord Skrolk but havent done much with him atm. Wanted to get more construction research done first so he has a few items to beef him up.
I found what I assume is a bug. When I get special characters their actual names arent what they should be. For example, Thanqual in my game is actually called Raddit.
I decided to play the Skaven with a N9 bless and its working good except for the occasional Gray Seer who gets angry and runs in to hit folks with his staff and quickly dies in the ensuing melee :-)
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October 31st, 2007, 12:08 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Skaven updated to 0.7
Excellent update !
But I'm still novice with Skaven.
What sort of Dominion / Bless do you suggest ?
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