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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 21st, 2007, 11:01 AM

Sombre Sombre is offline
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Default Re: Skaven Nation. Warhammer based.

Ugh,... I /really/ wanted to get these buggers released today. But I do have a good excuse - I unexpectedly had to go to the hospital today and have to go in for an upper endoscopy tomorrow.

4 of the 6 heroes are 100% finished, the remaining two need a bit more work. WILL be out very soon, believe me :]

It's great fun getting thanquol and sending out boneripper chewing people up - you can use him as a bodyguard too, but I've found he's more useful as a recurring charger. He has a form of limited immortality - as long as thanquol is alive he can always summon him back up using summon allies.
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Old October 21st, 2007, 12:22 PM

Szumo Szumo is offline
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Default Re: Skaven Nation. Warhammer based.

Wouldn't it be more thematic for boneripper to be unique non-commander (assuming that can be modded), so he would indeed be only used as (Thanquol's) bodyguard?
Unique so there can be only one, would propably need recuperation to avoid collecting afflictions (though i think recuperation for all Rat Ogres might be thematic too).

What kind of paths will Vermin Lord have? (assuming it will be non-unique high level summon, right?)
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Old October 21st, 2007, 01:00 PM

Sombre Sombre is offline
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Default Re: Skaven Nation. Warhammer based.

He is unique and is a non-commander. That's basically what I was just talking about. If you try to summon allies more than one, the one you have vanishes and reappears where thanquol is. You don't /have/ to use him with thanquol, he can go off with another commander, or be GOR'd or something, but I like to use them together.

Vermin Lords will probably be death, astral, earth. They will obviously have pretty amazing stats, being one of the most powerful things in warhammer. I haven't really started work on them yet.
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Old October 22nd, 2007, 02:25 PM

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Default Skaven updated to 0.7

The update is here. I didn't finish the boneripper graphic, so he looks a bit crummy, but you get the idea. Go download it in the first post of the thread, as usual.

I will upload a pic here to link to in the first post, providing a preview of all the graphics. Note the new heroes.
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File Type: png 558622-Preview Skaven.png (145.9 KB, 215 views)
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  #5  
Old October 22nd, 2007, 03:44 PM
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Morkilus Morkilus is offline
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Default Re: Skaven updated to 0.7

Awesome, Sombre! Perhaps soon we will have enough nations for a 2-on-2 Warhammer mod game. Perhaps Sylvania and Teutanian would be good opponents for the rats and ogres.
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Old October 28th, 2007, 05:30 PM

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Default Re: Skaven updated to 0.7

Excellent update Sombre! I was lucky to get Thanqual early in a large SP game (400+ provinces) and he is proving to be as deadly and hard to kill for the opponents as I would expect him to be. Having Boneripper close by doesnt hurt either :-) I also got Plague Lord Skrolk but havent done much with him atm. Wanted to get more construction research done first so he has a few items to beef him up.

I found what I assume is a bug. When I get special characters their actual names arent what they should be. For example, Thanqual in my game is actually called Raddit.

I decided to play the Skaven with a N9 bless and its working good except for the occasional Gray Seer who gets angry and runs in to hit folks with his staff and quickly dies in the ensuing melee :-)
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Old October 31st, 2007, 12:08 PM
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mathusalem mathusalem is offline
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Default Re: Skaven updated to 0.7

Excellent update !

But I'm still novice with Skaven.
What sort of Dominion / Bless do you suggest ?
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