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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 22nd, 2007, 01:14 AM

Professor_Dyar Professor_Dyar is offline
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Default Re: Age of Wonders Mod

I have browsed through the list of mods, and right now I'm too busy to try them and probably will be for a couple of weeks (RL intevenes).

It looks like there is material available to make some of the non-human races, so when we get to them they should not pose too many problems. I would like to add new units more than remove existing ones, though, so I am still thinking with the model that, for example, the Dwarves are Vanheim AoM with a bunch of things added (i.e. the Dwarves still have their demigod or elf-like allies, although the balance of the nation is now clearly Dwarven).

For the moment, I'm taking one race at a time, the first one on my list being the Humans.

Can anybody verify what can and cannot be done, using multiple mods if necessary, concerning unit descriptions?
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