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October 22nd, 2007, 02:25 PM
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BANNED USER
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Join Date: Feb 2007
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Skaven updated to 0.7
The update is here. I didn't finish the boneripper graphic, so he looks a bit crummy, but you get the idea. Go download it in the first post of the thread, as usual.
I will upload a pic here to link to in the first post, providing a preview of all the graphics. Note the new heroes.
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October 22nd, 2007, 03:44 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Skaven updated to 0.7
Awesome, Sombre! Perhaps soon we will have enough nations for a 2-on-2 Warhammer mod game. Perhaps Sylvania and Teutanian would be good opponents for the rats and ogres.
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October 28th, 2007, 05:30 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
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Re: Skaven updated to 0.7
Excellent update Sombre! I was lucky to get Thanqual early in a large SP game (400+ provinces) and he is proving to be as deadly and hard to kill for the opponents as I would expect him to be. Having Boneripper close by doesnt hurt either :-) I also got Plague Lord Skrolk but havent done much with him atm. Wanted to get more construction research done first so he has a few items to beef him up.
I found what I assume is a bug. When I get special characters their actual names arent what they should be. For example, Thanqual in my game is actually called Raddit.
I decided to play the Skaven with a N9 bless and its working good except for the occasional Gray Seer who gets angry and runs in to hit folks with his staff and quickly dies in the ensuing melee :-)
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October 31st, 2007, 12:08 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
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Re: Skaven updated to 0.7
Excellent update !
But I'm still novice with Skaven.
What sort of Dominion / Bless do you suggest ?
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October 31st, 2007, 04:04 PM
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Corporal
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Join Date: Jun 2006
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Re: Skaven updated to 0.7
Quote:
mathusalem said:
Excellent update !
But I'm still novice with Skaven.
What sort of Dominion / Bless do you suggest ?
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Know your not talking to me but thought id give my 2 cents anyhow
I've never really bothered with a Bless for em its a pain to set up so you blessed units dont kill all the others by the boatload and such.. I go for good scales and A rainbow pretender.. Your Skyre Warlocks make some very nice battle mages after a bit of research.. If you can survive the early game without falling to far behind your looking good..
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November 11th, 2007, 06:04 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Skaven updated to 0.7
Quick comment: Chieftan is spelt Chieftain.
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November 11th, 2007, 08:59 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Skaven updated to 0.7
Yeah it's fixed for te next version. I was copying what I thought was a GW spelling, but it turns out it was some typo from the source I got the unit stats originally.
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December 1st, 2007, 04:00 PM
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Corporal
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Re: Skaven updated to 0.7
Shameless bump for my favorite mod nation atm....Looking forward to the Verminlord, a new pretender or two and the additional hero.
Enjoy the holidays Sombre and thanks again for an awsome nation that captures the feel of the Skaven in the WH world very very well :-)
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January 11th, 2008, 11:27 PM
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BANNED USER
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Re: Skaven updated to 0.7
This one will get an update soonish.
I've done something fairly exciting with the heroes; they now come with their warhammer magical stuff/rules built into their stats/equipment and far less item slots.
Anyway, next version will have the vermintide spell added as well as (hopefully) Throt the Unclean and the Verminlord Greater Daemon. There are also a lot of stat tweaks, with far less sitting around spawning stuff coming from the commanders, with the bonus of a reduced cost.
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January 18th, 2008, 11:11 AM
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BANNED USER
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Vermin Lord preview
I'm having trouble with the 2 new graphics for version 0.8. They're both quite large and impressive and I'm just out of practice,.. but they'll turn out ok in the end I reckon.
Anyway I wanted to release 0.8 tonight, but it doesn't look like it's going to happen, so here's a preview of the unfinished Vermin Lord graphic. It's quite likely he will remain unfinished in the 0.8 release then be completed at a later date, somewhat like the screaming bell and doomwheel (which look ok anyway, just not great).
I figure by the time I go through feedback and do more tweaking and balancing, reaching 1.0, all these graphics should be of finished quality.
Oh and just so everyone knows, the next version is AWESOME. Seriously. I don't like to toot my own horn (at least in public), but it represents my best work. I'm having so much fun playtesting it that I keep forgetting to make notes and changes.
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