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Old October 22nd, 2007, 06:20 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Stats for a war wagon - suggestion needed

Here's my suggestion: Start it with relatively few hp but a high parry, trample size 4, and a decent movement. Have a second form that is immobile and can fire arrows but isn't a construct, again with low hp but higher prot replacing the high parry. And then a third form that is an immobile construct with lots of hp and decent prot, but has no attack.

All forms would be vulnerable to fire.

That would get you a front line of shock troops which would be able to mow down chaff troops, and then provide light missle support and some protection against charges in the form of size 4 barricades.
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Old October 24th, 2007, 12:19 PM

Sombre Sombre is offline
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Default Re: Stats for a war wagon - suggestion needed

I just finished my beta code for the Empire War Wagon and I thought I'd share it on here, in case people were interested. Many of the values may/will change, this version was just for testing, where it did exactly what I thought it would and generally kicked ***. If you can't 'read' mod code refer to my previous post about the War Wagon in this thread.




-------- New Weapons


---- War Wagon Form 1 Longrange

#newweapon 680
#name "Missile Weapons"
#dmg 10
#nostr
#armorpiercing
#att 2
#def 0
#range 30
#ammo 1
#nratt 4
#flyspr 109 1
#sound 13
#end

---- War Wagon Form 1 Midrange

#newweapon 681
#name "Missile Weapons"
#dmg 10
#nostr
#armorpiercing
#att 2
#def 0
#range 20
#ammo 1
#nratt 4
#flyspr 109 1
#sound 13
#end

---- War Wagon Form 1 and 2 Shortrange

#newweapon 682
#name "Missile Weapons"
#dmg 10
#nostr
#armorpiercing
#att 2
#def 0
#range 10
#ammo 1
#nratt 4
#flyspr 109 1
#sound 13
#end

---- War Wagon Form 3 Midrange

#newweapon 683
#name "Missile Weapons"
#dmg 10
#nostr
#armorpiercing
#att 2
#def 0
#range 30
#ammo 5
#nratt 3
#flyspr 109 1
#sound 13
#end

---- War Wagon Form 2 and 3 Melee

#newweapon 684
#name "Crew Polearms"
#dmg 7
#att 1
#nratt 3
#def 0
#length 5
#end



---- Hook Halberd

#newweapon 685
#name "Hook Halberd"
#dmg 10
#att 2
#def 0
#length 5
#bonus
#end


---- Ball and Chain

#newweapon 686
#name "Ball and Chain"
#dmg 6
#flail
#nratt 2
#att 0
#def 0
#length 5
#bonus
#end


---- Mancatcher

#newweapon 687
#name "Mancatcher"
#dmg 11
#armorpiercing
#att -2
#def 0
#length 5
#bonus
#end

------- New Armour

---- Wagon Cover

#newarmor 281
#name "Wagon Cover"
#type 4
#prot 15
#enc 0
#def 2
#enc -2
#rcost 1
#end


------ New Monsters


---- War Wagon (Two Horses)


#newmonster 2466
#spr1 "./Warhammer Empire/War Wagon.tga"
#spr2 "./Warhammer Empire/War Wagon.tga"
#name "War Wagon"
#descr "The War Wagon is effectively an advanced chariot manned by several crewmen who are armed with a variety of lethal weapons devised in the Academies of Nuln. These may include repeater crossbows, Hochland arbalests, hook-halberds, ball-and-chain polearms, mancatchers and other exotic designs. Drawn by two powerful warhorses, the War Wagon will advance, unloading its ranged weapons as it draws close to the enemy, before ploughing through their ranks with the crew using their polearms to strike at foes on all sides."
#hp 12
#size 5
#prot 5
#mor 13
#mr 10
#enc 1
#str 10
#att 10
#def 10
#prec 11
#mapmove 2
#ap 18
#trample
#heal
#gcost 150
#rcost 100
#armor "Wagon Cover"
#weapon 680
#weapon 681
#weapon 682
#weapon 684
#secondshape 2467
#end



---- War Wagon (One Horse)


#newmonster 2467
#spr1 "./Warhammer Empire/War Wagon.tga"
#spr2 "./Warhammer Empire/War Wagon.tga"
#name "War Wagon"
#descr "The War Wagon is effectively an advanced chariot manned by several crewmen who are armed with a variety of lethal weapons devised in the Academies of Nuln. These may include repeater crossbows, Hochland arbalests, hook-halberds, ball-and-chain polearms, mancatchers and other exotic designs. Drawn by two powerful warhorses, the War Wagon will advance, unloading its ranged weapons as it draws close to the enemy, before ploughing through their ranks with the crew using their polearms to strike at foes on all sides."
#hp 12
#size 5
#prot 8
#mor 13
#mr 10
#enc 3
#str 10
#att 10
#def 9
#prec 11
#mapmove 2
#ap 14
#trample
#heal
#gcost 150
#rcost 100
#armor "Wagon Cover"
#weapon 682
#weapon 684
#secondshape 2468
#firstshape 2466
#end


---- War Wagon (Immobile)


#newmonster 2468
#spr1 "./Warhammer Empire/War Wagon Immobile.tga"
#spr2 "./Warhammer Empire/War Wagon Immobile.tga"
#name "Immobilised War Wagon"
#descr "The War Wagon is effectively an advanced chariot manned by several crewmen who are armed with a variety of lethal weapons devised in the Academies of Nuln. These may include repeater crossbows, Hochland arbalests, hook-halberds, ball-and-chain polearms, mancatchers and other exotic designs. Drawn by two powerful warhorses, the War Wagon will advance, unloading its ranged weapons as it draws close to the enemy, before ploughing through their ranks with the crew using their polearms to strike at foes on all sides."
#hp 24
#size 4
#prot 14
#mor 13
#mr 10
#enc 3
#str 10
#att 10
#def 8
#prec 12
#mapmove 0
#ap 2
#immobile
#heal
#gcost 150
#rcost 100
#armor "Wagon Cover"
#weapon 683
#weapon 685
#weapon 686
#weapon 687
#firstshape 2466
#end


Ignore stuff like the sprite code and costs and whatnot, as I said, just for testing. Basically the War Wagon fires at long range, then medium, then short, then tramples, then finally sits there and fights/shoots.
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