|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				October 24th, 2007, 05:44 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Dec 2003 
						Posts: 100
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Assassinating priests and astral mags 
 I think an "information about commanders in province" scouting skill should be part of the assassin skillset. 
 If you balance the assassin so that the chances of him killing a highpowered commander with bodyguards is extremely small anyway, then the job of the assassin should be to seek out, identify and kill lesser commanders and unprotected commanders, i.e. idenityfing weaknesses in the opposing players command structure and exploiting this weakness.
 
 What if an assassin could report back from its province what commanders where there, including his bodyguards and maybe a general description of his target viability? On top of this you could allow for the assassin to select his target directly, instead of choosing it randomly. As long as you make sure assassins cannot be constructed to be powerful enough to have more than a, say 25% chance of killing a strong commander with bodyguards.
 
 this would make assassins more interesting imo, and less random.
 |  
	
		
	
	
	| 
			
			 
			
				October 24th, 2007, 06:34 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: Assassinating priests and astral mags 
 I think assassins would be fun if they could just choose which commander to go after, displaying the name and unit type, when you gave them the order. That way you could consistently go for easier targets, but still not be sure the opponent hadn't 'mined' one of his weak commanders with an anti assassin item or some bodyguards. |  
	
		
	
	
	| 
			
			 
			
				October 24th, 2007, 06:40 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: May 2006 
						Posts: 465
					 Thanks: 10 
		
			
				Thanked 16 Times in 14 Posts
			
		
	      |  |  
    
	| 
				 Re: Assassinating priests and astral mags 
 From what I've seen on Assassins...
 1) Jomon's Ninjas are among the best, IMO.  Excellent stats and with Poisoned Shuriken.
 
 2) Empoisoners (C'tis) come with Skele-Spam built in.
 
 3) Any seducer is most likely worth it.  I am astonished that the Serpent Cult's seducer is so very cheap.
 
 In answer to your specific questions, like Konming said, almost all the spells you talk about can be avoided through high MR.
 |  
	
		
	
	
	| 
			
			 
			
				October 24th, 2007, 07:58 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2007 
						Posts: 559
					 Thanks: 1 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Assassinating priests and astral mags 
 What I have fun doing with assassins is Indie provinces. Go in the province, kill off the leaders until he can't find anymore. Then attack the province the next turn. The indie army is leaderless and routes. |  
	
		
	
	
	| 
			
			 
			
				October 24th, 2007, 08:19 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Jul 2007 Location: country of stinky fromages 
						Posts: 564
					 Thanks: 29 
		
			
				Thanked 15 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: Assassinating priests and astral mags 
 I think that to hire some assassins can always be usefull in MP, to make your ennemy react. He won't know exactly how many you use, so he could be tempted to protect all his leaders. The same can be said of spies, who can divert many pounds of gold he could use elsewhere. 
				__________________10 times more numerous, by nigth and backstabbing.
 
 Senior member of the GLIN !
 |  
	
		
	
	
	| 
			
			 
			
				October 24th, 2007, 12:53 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Jan 2006 
						Posts: 1,055
					 Thanks: 4 
		
			
				Thanked 29 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: Assassinating priests and astral mags 
 The problem is assassins is they're easily out performed by cheaper investments into remote spells. |  
	
		
	
	
	| 
			
			 
			
				October 24th, 2007, 02:04 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: May 2004 Location: Seattle, WA 
						Posts: 3,011
					 Thanks: 0 
		
			
				Thanked 45 Times in 35 Posts
			
		
	      |  |  
    
	| 
				 Re: Assassinating priests and astral mags 
 
	Quote: 
	
		| jimkehn said: What I have fun doing with assassins is Indie provinces. Go in the province, kill off the leaders until he can't find anymore. Then attack the province the next turn. The indie army is leaderless and routes.
 
 |  This does work, but its very time-intensive.  You might take 3 turns to kill all the leaders of an indy province and then a 4th to take it.   By that time you could probably have recruited an army that could cap the province and then continue on to cap more at 1/turn. |  
	
		
	
	
	| 
			
			 
			
				October 24th, 2007, 02:14 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: Assassinating priests and astral mags 
 Well, yeah. But you can do both. 
 Build some assassins and recruit troops. Now you've got an army taking a province a turn and assassins taking one every 2-3 turns. Some types of indies, especially with higher indy strength are easier to take by killing the leaders anyway.
 |  
	
		
	
	
	| 
			
			 
			
				October 24th, 2007, 02:29 PM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
						Posts: 1,617
					 Thanks: 179 
		
			
				Thanked 304 Times in 123 Posts
			
		
	      |  |  
    
	| 
				 Re: Assassinating priests and astral mags 
 My favourite starting strategy when playing MA Abyssia is to prophet the Assasin you get at beginning on the first turn, and then move him into the toughest neighbouring province to assasinate the commanders. It's like extra province every 4-5fth turn. Not that awesome, but not that shabby either.
 Just put him way back in the battlefield and script: Smite, Smite, Smite. It works, and if you get lucky, he gets awesome Heroic Ability when he eventually makes it into HoF.
 
				__________________ 
				I have now officially moved to the  Dom3mods  forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
 
If you need to ask something about modding, you can contact me here .
See this thread for the latest info concerning my mods. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |