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October 28th, 2007, 11:57 PM
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Re: World in Conflict/Red Dawn themed Scenarios
Ultra Large Crude Carriers (ULCC) were used by the Soviet military as helicopter carriers in Daniel daCruz's THE AYES OF TEXAS. (Secondary bad-pun title was apparently rejected for the sequel, TEXAS ON THE ROCKS, about iceberg-herding.)
Dean Ing had an enemy jet (can't recall if it was Chinese or Indian) stooging about over Texas in SYSTEMIC SHOCK, but I disremember the originating source - I know there were supertanker shenanigans elsewhere in the story, but I believe those were the only ones.
TWILIGHT 2000 would be a good source for ideas - RED STAR, LONE STAR has the remnants of a major Soviet armoured force loitering around. (What *is* it with Texas and invasions?)T2k is best suited for small-unit actions, however, the "historical" details might produce interesting battles/campaigns. (The RDF SOURCEBOOK is going to be used heavily if I ever get around to working on my early-'80s Sov invasion of Dallas.. uhm, "Iran". <G>)
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November 1st, 2007, 12:54 PM
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Re: World in Conflict/Red Dawn themed Scenarios
Twilight 2000 is all a bit dystopic though isn't it. I'd prefer scenarios without Nuclear wastelands and roving bands of soldiers. The earlier stuff would be better.
As for actions within the US, quite unlikely to ever be the case. The delivery methods are there but I think even the most idiotic port official (anywhere in the States) would be a bit concerned about that much hardware showing up in his backyard. Alaska is a good idea perhaps Canada too.
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November 1st, 2007, 01:00 PM
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Re: World in Conflict/Red Dawn themed Scenarios
Having said that Red Dawn was a good, albeit cliche, movie. I did a small scenario, just for fun, losely based on that. Winter in some small American town with a few Shilkas, Light APCs, T-80s, couple of Hinds and reserve/MP type troops. The US had A-10s some SEALS and Rangers plus a load of random partisans. The game begins with two ambushes at either end of town and the Russians have to react. Main targets are the town train station, the mayor's house and police station and various ammo/re-supply dumps. Quite playable but not quite ready to be submited.
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November 2nd, 2007, 02:33 PM
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Re: World in Conflict/Red Dawn themed Scenarios
Here's an idea:
Modern day. Invasion of the USA by the PRC. They are the only ones who have the manpower to pull it off. The only problem is force projection. I.e. How would they get past the Navy?
I have a few possibilities thought out. Most involve clandestine means of placing a force within the US. So not plausible IRL, but an interesting thought experiment.
It would be interesting to do a few scenarios for fun though.
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November 2nd, 2007, 03:31 PM
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Re: World in Conflict/Red Dawn themed Scenarios
Agreed.
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November 3rd, 2007, 06:22 AM
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Re: World in Conflict/Red Dawn themed Scenarios
Sounds like fun, maybe a bit overdone in the last , what, 20 years? 
Put that 10 years in the future or more, to allow some room for PLAF/PLAN force projection buildup. Clandestine actions in the first phases sound perfectly normal in such a case, just not exactly the scope of this game.
If you feel like coming up with a campaign, I'd like to see that!
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November 3rd, 2007, 01:27 PM
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Re: World in Conflict/Red Dawn themed Scenarios
Ignoring the "little" problem with getting past the US Navy I don't think the PRC has the sealift to get a sizable force to the US.
Sure, you can load infantry and light artillery on just about anything that floats. But tanks and APC's are a whole different story.
Just look at how many ships were involved in Iwo Jima or D-Day just to land 3-5 divisions.
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