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October 26th, 2007, 01:27 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: did you mean to reduce the average number
Quote:
Velusion said:
As someone who enjoys the aspect of army/troop tactics I welcome the lower gem income.
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Hope you enjoy fending off hordes of dual-blessed demons with your national armies. ))
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October 26th, 2007, 02:31 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: did you mean to reduce the average number
HB,
Your proposal would also make the rainbow pretender much more valuable. They would just stroll around identifying sites and would never have to search. They would move twice as fast and thus have many more free turns. We don’t see a lot of complaints about overpowered rainbow mages, so this is not a bad thing.
However, it would also make high bless pretenders more valuable as well, and they do already provide a great deal to the nation. Throw in the combat pretenders who are high in a particular path and we start to see some balance issues. It would shift things from scales to magic paths.
For example, a D9 pretender for LE Ermor. In the early stages, he uses his fear to chase off indys, meaning fast expansion. However, he is simultaneously searching each province, ensuring a fast start to death gems, which Ermor desperately needs. Then later in the game he can case Utterdark or whatever high level global he needs. The total package is a bit too much.
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October 26th, 2007, 08:58 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: did you mean to reduce the average number
A unit special ability that automagically searched each province (maybe at half strength?) a unit walked through *would* be interesting, and ought to be able to be stuffed into the existing engine somewhere.
You could give all those rainbow pretenders this power and they'd instantly become about twice as good for their official job in life.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 26th, 2007, 09:04 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: did you mean to reduce the average number
Quote:
DrPraetorious said:
A unit special ability that automagically searched each province (maybe at half strength?) a unit walked through *would* be interesting, and ought to be able to be stuffed into the existing engine somewhere.
You could give all those rainbow pretenders this power and they'd instantly become about twice as good for their official job in life.
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I like this idea as a new hero category. Should be easy, or at least it was easy for me to type in.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 27th, 2007, 01:13 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
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Re: did you mean to reduce the average number
Quote:
DrPraetorious said:
A unit special ability that automagically searched each province (maybe at half strength?) a unit walked through *would* be interesting, and ought to be able to be stuffed into the existing engine somewhere.
You could give all those rainbow pretenders this power and they'd instantly become about twice as good for their official job in life.
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I like this idea a lot. You do not currently see rainbow pretenders used often.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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October 27th, 2007, 02:06 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: did you mean to reduce the average number
Quote:
Kuritza said:
Quote:
Velusion said:
As someone who enjoys the aspect of army/troop tactics I welcome the lower gem income.
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Hope you enjoy fending off hordes of dual-blessed demons with your national armies. ))
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As opposed to how much I enjoy them now??? 
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October 28th, 2007, 03:21 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: did you mean to reduce the average number
Quote:
Nappa said:
of gems per site with the 3.1 patch?
It seems that most of the new magic sites produce one gem each. This has reduced the total number of gems per territory.
Has anyone else noticed this?
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It's also less likely to find the very powerful magic sites such as "The Ultimate Gateway"(50% Conjuration discount)... which I feel is even more painful.
__________________
There can be only one.
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October 29th, 2007, 06:11 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: did you mean to reduce the average number
Rathar, plenty of the old common sites had gem incomes higher than one. From what people are saying, most of the new ones don't. So the gem income from common sites has apparently gone down, even though the total ratio of common sites in a given game might not be any different.
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October 29th, 2007, 06:24 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: did you mean to reduce the average number
Actually, a lot of the new sites have gem income of 2 or more. I would go so far as to say most of them.
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