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October 30th, 2007, 01:32 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
Posts: 151
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Re: Modding Bug Question
Yeah, I was actually considering that very thing. The only part I don't like is when you generate the third fleet at that homeworld. I'm thinking I need to scale back the size of my urluquai fleets, anyway. It's the conundrum of wanting a big enough fleet to defend the homeworld adequately, but not so big as to make it horribly overpowered. And if anyone plays it on SMALL/LESS...screwed. But you're right. All those things are better than rolling in to an unpopulated planetand getting three items for defeating a nonexistent Tan Ru.
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November 5th, 2007, 10:50 PM
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Sergeant
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Join Date: Jun 2005
Posts: 341
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Re: Modding Bug Question
Unpopulated homeworlds will occur if you run out of fleets or ships (assuming you didn't just somehow blow up the homeworld fleet). The numbers.ini file contains the maximum values, try increasing them. The quest method will not help.
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