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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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Old October 30th, 2007, 01:32 PM

Phlagm Phlagm is offline
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Default Re: Modding Bug Question

Yeah, I was actually considering that very thing. The only part I don't like is when you generate the third fleet at that homeworld. I'm thinking I need to scale back the size of my urluquai fleets, anyway. It's the conundrum of wanting a big enough fleet to defend the homeworld adequately, but not so big as to make it horribly overpowered. And if anyone plays it on SMALL/LESS...screwed. But you're right. All those things are better than rolling in to an unpopulated planetand getting three items for defeating a nonexistent Tan Ru.
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Old November 5th, 2007, 10:50 PM
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Fingers Fingers is offline
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Default Re: Modding Bug Question

Unpopulated homeworlds will occur if you run out of fleets or ships (assuming you didn't just somehow blow up the homeworld fleet). The numbers.ini file contains the maximum values, try increasing them. The quest method will not help.
 

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