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October 31st, 2007, 01:21 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: FAQ Discussion & Submissions
Speaking of questions...
Against a giant undead army I equiped two demiliched with skull staffs and masks, so 4D +2D = 6D. I figure they can use extra gems to empower themselves up to 7D. BOOM, undead mastery. Only, the didn't cast undead mastery, but bone grinding. That caused my own army to route, and certainly didn't inflict enough damage to cause Ermor to pause. So, did I miss something here, or is this just a case of bone headed AI.
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October 31st, 2007, 02:10 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: FAQ Discussion & Submissions
Quote:
OmikronWarrior said:
Against a giant undead army I equiped two demiliched with skull staffs and masks, so 4D +2D = 6D. I figure they can use extra gems to empower themselves up to 7D. BOOM, undead mastery.
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Nope. Undead Mastery takes 7 death gems. Mages can only use additional gems if their magic level exceeds the level required for the spell. So they couldn't get 7D this way.
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March 21st, 2008, 06:29 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: FAQ Discussion & Submissions
The FAQ has been reorganized by category along the lines of the Bug Shortlist thread. It should be easier to find specific FAQ issues and link to them now. I also added links to the Reorganized Mod Manual and updated EricM's sprite list links and the Dom3 DB discussion link.
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March 21st, 2008, 09:36 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: FAQ Discussion & Submissions
One addition to the Heal Troops list:
One of the LA Pythium commanders, I think the Epoptes, has weak healing ability.
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March 21st, 2008, 10:13 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: FAQ Discussion & Submissions
There are quite a lot of healer commanders now and because they also have the healer icon, I might as well axe the list from the FAQ. When the FAQ was made, we did not have the icon so you had to know what units could heal.
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March 21st, 2008, 10:51 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: FAQ Discussion & Submissions
Fair enough. I hadn't read the list in awhile, and it sounded like it was trying to be complete. The icon does make it less needed.
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June 14th, 2008, 04:05 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: FAQ Discussion & Submissions
Added section on the level of bonuses the various AI difficulties get. In the same section as magic research and aging mechanics.
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