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  #1  
Old October 31st, 2007, 03:58 PM
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Default Re: Any One Still Playing This Game?

For reference, the 3 decks were added because some shipsets have narrow profiles. This lead to low numbers of slots, which in some cases prevented having enough space to actually fill out the hull's tonnage. Slots weren't meant as such a limiting factor. We lost the battle to get rid of slot layout entirely... alas.
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Old October 31st, 2007, 04:46 PM
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Default Re: Any One Still Playing This Game?

I think SE5 really needs a way to identify it's mouse shortcuts better. A lot of player's don't know there's a bunch of shortcuts for applying filters in lists/ship design via right click or shrinking icons etc.

My main remaining peeve with the SE5 interface is mainly with queue settings - such as sending ships to waypoints etc. Secondary peeve is the single line listing for items in the construction queues list.

Overall, there's a lot more useful and customizable info available in SE5 versus SE4. Although I suppose a way to save custom sorts on lists outside of a save game could be my third most wanted item.

Unfortunately the demo is only v1.25 and is missing out on a ton of interface elements that have been put in place since.
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  #3  
Old November 3rd, 2007, 11:39 AM
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Default Re: Any One Still Playing This Game?

Quote:
Fyron said:
We lost the battle to get rid of slot layout entirely... alas.
I still have no idea why Aaron was so set on having this cumbersome slot layout system. SE2's ship design system was the most elegant. The order in which components became damaged depended solely on the order in which they were added.
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Old November 3rd, 2007, 12:43 PM
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Default Re: Any One Still Playing This Game?

That was a rather cludgy setup, IMO. The random selection of SE3/4 was much better. SE3 had the armor/outer/inner thing going, without the need for excessive slots.
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  #5  
Old December 25th, 2007, 09:40 PM

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Default Re: Any One Still Playing This Game?

Quote:
Urendi Maleldil said:
Quote:
Fyron said:
We lost the battle to get rid of slot layout entirely... alas.
I still have no idea why Aaron was so set on having this cumbersome slot layout system. SE2's ship design system was the most elegant. The order in which components became damaged depended solely on the order in which they were added.
That makes two of us. I still refuse to buy or play SE5; played the demo and hated it with a passion. I'm still having fun with SE4.
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Old December 26th, 2007, 09:36 AM
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Default Re: Any One Still Playing This Game?

Yep SEIV is, at least until now, a superior game strategy-wise compared with SEV... SEV have more graphical goodies, but i always prefer strategy against graphics...

I still do play occasionally Stars! versus the AI, and that game, graphicaly-wise, is as dry as a spreadsheet...

And about hardware requirements, SEIV runs in nearly everything, while SEV chugs slowly even in the most upped up systems...
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Old December 26th, 2007, 10:14 AM

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Default Re: Any One Still Playing This Game?

In the last week I've played Stars! (I love that mystery trader), Moo2 and SE4. On the other hand I'll install/fire-up SE5 once every 3-4 months just to see if it's fun yet. I really REALLY wish Stars! Supernova hadn't been shelved by the publisher, I just know it would have been awesome.
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Old December 26th, 2007, 12:06 PM
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Default Re: Any One Still Playing This Game?

So true I miss stars!

Why oh WHY did they NOT put it out, it had a good following but....

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Old December 28th, 2007, 12:21 PM

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Default Re: Any One Still Playing This Game?

Quote:
Ironmanbc said:
So true I miss stars!

Why oh WHY did they NOT put it out, it had a good following but....



It was never released because the publisher (iirc Empire Interactive) decided it wanted to switch focus to sports games.
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Old December 26th, 2007, 03:41 PM
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Default Re: Any One Still Playing This Game?

Makinus said:
"Yep SEIV is, at least until now, a superior game strategy-wise compared with SEV... SEV have more graphical goodies, but i always prefer strategy against graphics..."


Strategy-wise, SE5 is actually better than SE4. It has more depth in fleet strategy setup, it has more strategic options in weapon damage types (esp. for clever modders), the slot layout actually makes ship design more strategic due to directional damage (past the armor layer, anyways), etc., etc., etc. The downside is the cumbersome UI and such; the strategy is all there, buried underneath.

Makinus said:[/i]
"And about hardware requirements, SEIV runs in nearly everything, while SEV chugs slowly even in the most upped up systems..."


Only if you put Vista on them... SEV runs really well on my 5.5 year old P4 box, even with the ATI radeon 9600pro I used to have in it. Sure you can't run it well on 12 year old boxes, but your statement was rather hyperbolic.. You can quite easily build a ~$300 (or less, even) PC that will run SEV like a champ.
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