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November 1st, 2007, 04:31 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Epic Heroes Mod II-version 1.5(sign up!)
No one played the Monkey King in Epic Heroes I, but he had 8 hp and 5 str. Those were increased a bit, and I think the Monkey King will be a tough out. He certainly has few vulnerabilities.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 06:36 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I think I will go with abysia, I need fire to fend away those mysterious expert players that are in this game.
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November 1st, 2007, 06:39 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
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Re: Epic Heroes Mod II-version 1.5(sign up!)
i'm interested in playing this, need to figure out a race...
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November 1st, 2007, 07:00 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: Epic Heroes Mod II-version 1.5(sign up!)
i tried to start a testgame and i got this funky error:
myloadmalloc: can't open /home/al/dominions3/mods/.\ehspr\sunwukong.tga
so i changed the sprite path from .\eh...
to eh... and it works now.
I dont really know what the problem is, as the game was able to load the banner of the mod that had his path in the same way...
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November 1st, 2007, 07:02 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I don't suppose there is a list of all the cool new stuff you can get in this mod? so i can check it out before i get home? 
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November 1st, 2007, 10:37 AM
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Corporal
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Join Date: May 2007
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I would like to play Pythium if they are taken Ermor.
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November 1st, 2007, 10:47 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Hadrian, your mod set-up should look like this:
With respect to Epic Heroes Mod you should see the DM file "Epic Heroes Mod 1.5" and a yellow folder named "ehspr". They should be visible when you open up mods under Dom III.
They should not be inside a yellow folder. If they are. Drag them out and destroy the yellow folder containing them.
* Ignore the other DM files and folders I have in my mod section as those are not relevant to this game. And you do not need a second DM file called Epic Heroes Mod as pictured above(that is an older version).
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 02:01 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I found the problem i have with the epic heroes mod, with the monkey king and the obsidian medium you set the paths this way: ".\ehspr\"
If i set the paths to "./ehspr/" (as all the other paths in your mod already are) then the mod works as he should.
and btw. why has the monkey king 200 fire res?
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November 1st, 2007, 10:36 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Thanked 28 Times in 17 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
"i tried to start a testgame and i got this funky error:
myloadmalloc: can't open /home/al/dominions3/mods/.\ehspr\sunwukong.tga
so i changed the sprite path from .\eh...
to eh... and it works now."
Make sure both the DM file and the folder Ehspr folders are not inside another folder.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 08:34 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Epic Heroes Mod II-version 1.5(sign up!)
If anyone has a suggestion for a map i would love to hear it.
Looks like this may be a mini "Big Game." While the obvious cap is 22, I am thinking it looks like 15-20. So maybe 300 provinces and friendly to water races?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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