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  #1  
Old November 1st, 2007, 04:31 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

No one played the Monkey King in Epic Heroes I, but he had 8 hp and 5 str. Those were increased a bit, and I think the Monkey King will be a tough out. He certainly has few vulnerabilities.
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Old November 1st, 2007, 06:36 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I think I will go with abysia, I need fire to fend away those mysterious expert players that are in this game.
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Old November 1st, 2007, 06:39 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

i'm interested in playing this, need to figure out a race...
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Old November 1st, 2007, 07:00 AM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

i tried to start a testgame and i got this funky error:
myloadmalloc: can't open /home/al/dominions3/mods/.\ehspr\sunwukong.tga
so i changed the sprite path from .\eh...
to eh... and it works now.

I dont really know what the problem is, as the game was able to load the banner of the mod that had his path in the same way...
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Old November 1st, 2007, 07:02 AM

Janlm Janlm is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I don't suppose there is a list of all the cool new stuff you can get in this mod? so i can check it out before i get home?
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Old November 1st, 2007, 10:37 AM

Zoshan Zoshan is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I would like to play Pythium if they are taken Ermor.
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Old November 1st, 2007, 10:47 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Hadrian, your mod set-up should look like this:



With respect to Epic Heroes Mod you should see the DM file "Epic Heroes Mod 1.5" and a yellow folder named "ehspr". They should be visible when you open up mods under Dom III.

They should not be inside a yellow folder. If they are. Drag them out and destroy the yellow folder containing them.

* Ignore the other DM files and folders I have in my mod section as those are not relevant to this game. And you do not need a second DM file called Epic Heroes Mod as pictured above(that is an older version).
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Old November 1st, 2007, 02:01 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I found the problem i have with the epic heroes mod, with the monkey king and the obsidian medium you set the paths this way: ".\ehspr\"

If i set the paths to "./ehspr/" (as all the other paths in your mod already are) then the mod works as he should.

and btw. why has the monkey king 200 fire res?
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Old November 1st, 2007, 10:36 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

"i tried to start a testgame and i got this funky error:
myloadmalloc: can't open /home/al/dominions3/mods/.\ehspr\sunwukong.tga
so i changed the sprite path from .\eh...
to eh... and it works now."

Make sure both the DM file and the folder Ehspr folders are not inside another folder.
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Old November 1st, 2007, 08:34 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

If anyone has a suggestion for a map i would love to hear it.

Looks like this may be a mini "Big Game." While the obvious cap is 22, I am thinking it looks like 15-20. So maybe 300 provinces and friendly to water races?
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